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Whither thou goest, rogue?
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<blockquote data-quote="RHGreen" data-source="post: 5815043"><p>Hopefully rogues/thieves:</p><p> </p><p>Sneaky slitting throats + shoving spears where they don't belong from under a bridge.</p><p>Daggers/Short swords/Rapier + Parrying Dagger - Dual weapon fighting.</p><p>Acrobatics (I'm Batman) - Running up walls Matrix style + swinging on chandeliers + ripping down a sail using his dagger + lassoing enemies from high up and leaving them hanging by the neck dead to freak out the others.</p><p>Crossbow - Lethal crossbow sniper. High damage, low speed - good for Surprise and 1st round.</p><p>Poisons/liquids and gases.</p><p> </p><p>Greaseman/Conman/Technician/Escapologist - Charming/Forging/Disguising/Pickpocketing/Mechanics/Gambling.</p><p> </p><p> </p><p>There is so much to work with and I doubt I've touched everything. I'd say it should be the easiest to make stuff for.</p><p> </p><p>As for Assassin - I think it should part of the Rogue options and not a single class. I mean anyone can be an assassin, no matter the class. It just depends on how you do the killing.</p><p> </p><p>I like the idea of Assassin abilities being built up as a first strike damage boost based on things you have done in stalking your prey. For example: If you watch your target for a week to get his life pattern down you get a bonus (say +2d6 or based on how well you did the stalking) and you make a sedative (+2d6 for being helpless on how well you made the drug) and put it in his food (+1d6 because of how well you administered it in the food) etc. </p><p> </p><p>So you build up all these assissination elements and sneak in and make an attack. Depending on how good a job you did of doing all these things your initial assassination attack could have a massive damage output capable of taking out the target in one hit. You get the idea anyway.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5815043"] Hopefully rogues/thieves: Sneaky slitting throats + shoving spears where they don't belong from under a bridge. Daggers/Short swords/Rapier + Parrying Dagger - Dual weapon fighting. Acrobatics (I'm Batman) - Running up walls Matrix style + swinging on chandeliers + ripping down a sail using his dagger + lassoing enemies from high up and leaving them hanging by the neck dead to freak out the others. Crossbow - Lethal crossbow sniper. High damage, low speed - good for Surprise and 1st round. Poisons/liquids and gases. Greaseman/Conman/Technician/Escapologist - Charming/Forging/Disguising/Pickpocketing/Mechanics/Gambling. There is so much to work with and I doubt I've touched everything. I'd say it should be the easiest to make stuff for. As for Assassin - I think it should part of the Rogue options and not a single class. I mean anyone can be an assassin, no matter the class. It just depends on how you do the killing. I like the idea of Assassin abilities being built up as a first strike damage boost based on things you have done in stalking your prey. For example: If you watch your target for a week to get his life pattern down you get a bonus (say +2d6 or based on how well you did the stalking) and you make a sedative (+2d6 for being helpless on how well you made the drug) and put it in his food (+1d6 because of how well you administered it in the food) etc. So you build up all these assissination elements and sneak in and make an attack. Depending on how good a job you did of doing all these things your initial assassination attack could have a massive damage output capable of taking out the target in one hit. You get the idea anyway. [/QUOTE]
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