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Whither thou goest, rogue?
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<blockquote data-quote="howandwhy99" data-source="post: 5815818" data-attributes="member: 3192"><p>The Thief's main focus is on stealing, usually covertly or by trickery. They are not warriors or wizards or even clerics. </p><p></p><p>A thief does overlap a bit, however, with each of the others in its own way. Thieves can use and play with some magics, but usually manipulate others to perform magic for them. They can engage in combat, but they are best at sneaking when there is none and then trying start and end a combat quickly by ambush. They also deal directly with people like Clerics do, but it is usually through lies and intimidation. </p><p></p><p>The organizations they operate are about organized crime. They can work for or run thieves guilds and at high levels command large groups of characters to pull of extensive law breaking schemes. At lower levels they probably work more with brigands and doing stuff like ambushing merchants on the road. </p><p></p><p>On the sea they are pirates and, well, pretty much do the same thing along the sea lanes of trade. At higher levels they may simply be the organizer, the pirate king if you will, who captains many ship crews in covert action.</p><p></p><p>The thing is, lawbreaking simply has a smaller scope to it than the other three core classes. That isn't bad, it's more about how much opportunity for advancement is available. </p><p></p><p>Another point to remember is, how much overlap do thieves' objectives have with the other adventuring classes? Due to their particular purview they are often the problem class when it comes to teamwork (and let's not even get into assassins). Plundering tombs may be up their alley, but saving townsfolk rather than fleecing them isn't exactly their raison d'etre.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5815818, member: 3192"] The Thief's main focus is on stealing, usually covertly or by trickery. They are not warriors or wizards or even clerics. A thief does overlap a bit, however, with each of the others in its own way. Thieves can use and play with some magics, but usually manipulate others to perform magic for them. They can engage in combat, but they are best at sneaking when there is none and then trying start and end a combat quickly by ambush. They also deal directly with people like Clerics do, but it is usually through lies and intimidation. The organizations they operate are about organized crime. They can work for or run thieves guilds and at high levels command large groups of characters to pull of extensive law breaking schemes. At lower levels they probably work more with brigands and doing stuff like ambushing merchants on the road. On the sea they are pirates and, well, pretty much do the same thing along the sea lanes of trade. At higher levels they may simply be the organizer, the pirate king if you will, who captains many ship crews in covert action. The thing is, lawbreaking simply has a smaller scope to it than the other three core classes. That isn't bad, it's more about how much opportunity for advancement is available. Another point to remember is, how much overlap do thieves' objectives have with the other adventuring classes? Due to their particular purview they are often the problem class when it comes to teamwork (and let's not even get into assassins). Plundering tombs may be up their alley, but saving townsfolk rather than fleecing them isn't exactly their raison d'etre. [/QUOTE]
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Whither thou goest, rogue?
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