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General Tabletop Discussion
*Dungeons & Dragons
Who “owns” a PC after the player stops using them?
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<blockquote data-quote="aco175" data-source="post: 9278986" data-attributes="member: 27385"><p>I recall a game back in 2e days where one campaign ended and another took place a few years later in the same world where the old PCs were the local Duke, quest giving mage, and set up a temple on the frontier cleric. The new PCs were out adventuring when one died and a player thought to go to a temple for healing and thought to seek out this one by the old cleric since he 'heard' that there was a powerful cleric there. </p><p></p><p>Unfortunately, the cleric there was turned to stone and was a statue now. The new party needed to go on a side quest to fix the cleric before being able to get the raise dead. </p><p></p><p>Another story was the 2e characters had a fighter who became king of the land and went on to bring peace to the kingdom by killing the dragon and ushered in an age of prosperity. Blah, Blah, Blah. Sometime in 3e several years later in real time and what became 100 years in game time, the new party now lives in the land overcome by evil and only remnants of the past are recalled. The new Pcs had to find the elf that adventured with the old party to locate the lost sword of the king to bring right to the land once again. It was a bit like the Matt Colville stories if one watched his videos, but now as cool as his seem.</p><p></p><p>I also think that the DM had made a lot of locations and maps and such that he just wanted to reuse most of it and was able to have a another campaign with less work, which was fine since some of us knew some of the locations and the old stories that only were partly true.</p></blockquote><p></p>
[QUOTE="aco175, post: 9278986, member: 27385"] I recall a game back in 2e days where one campaign ended and another took place a few years later in the same world where the old PCs were the local Duke, quest giving mage, and set up a temple on the frontier cleric. The new PCs were out adventuring when one died and a player thought to go to a temple for healing and thought to seek out this one by the old cleric since he 'heard' that there was a powerful cleric there. Unfortunately, the cleric there was turned to stone and was a statue now. The new party needed to go on a side quest to fix the cleric before being able to get the raise dead. Another story was the 2e characters had a fighter who became king of the land and went on to bring peace to the kingdom by killing the dragon and ushered in an age of prosperity. Blah, Blah, Blah. Sometime in 3e several years later in real time and what became 100 years in game time, the new party now lives in the land overcome by evil and only remnants of the past are recalled. The new Pcs had to find the elf that adventured with the old party to locate the lost sword of the king to bring right to the land once again. It was a bit like the Matt Colville stories if one watched his videos, but now as cool as his seem. I also think that the DM had made a lot of locations and maps and such that he just wanted to reuse most of it and was able to have a another campaign with less work, which was fine since some of us knew some of the locations and the old stories that only were partly true. [/QUOTE]
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Community
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Who “owns” a PC after the player stops using them?
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