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Community
General Tabletop Discussion
*Dungeons & Dragons
Who “owns” a PC after the player stops using them?
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<blockquote data-quote="Lanefan" data-source="post: 9279284" data-attributes="member: 29398"><p>Completely agree thus far.</p><p></p><p>There's two different things being (IMO wrongly) conflated here:</p><p></p><p>1. The character doesn't go along with the group but instead sails away or opens a barber shop.</p><p>2. The character becomes an NPC.</p><p></p><p>That the character isn't participating in the primary group activity (party-based adventuring, usually) has nothing at all to do with who that character belongs to. When my character decides to leave the party to open a barber shop then if I want to keep playing I need to roll up a replacement; that seems both obvious and uncontroversial. But that barber-shop owner is still my character, not an NPC; and it's still my choice as to whether I later have him chuck the barbering and return to adventuring, be it with the same party or another.</p><p></p><p>Also, as a DM I see it as being part of my job to update these characters either at the player's request or (in the case of still-active players) my own, usually done in off-cycle sessions (pubs are handy for these). Big long campaigns like what I run tend to build up a whole bunch of these retired or quasi-retired characters; right now I've a list of about 20 that I'd like to update over the next little while, and that's just for the currently-active players.</p><p></p><p>I disagree with the bolded. It's still a player character until and unless that player hands it over to the DM; and if that hand-over never happens then the character's really not in good faith available to use IMO.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9279284, member: 29398"] Completely agree thus far. There's two different things being (IMO wrongly) conflated here: 1. The character doesn't go along with the group but instead sails away or opens a barber shop. 2. The character becomes an NPC. That the character isn't participating in the primary group activity (party-based adventuring, usually) has nothing at all to do with who that character belongs to. When my character decides to leave the party to open a barber shop then if I want to keep playing I need to roll up a replacement; that seems both obvious and uncontroversial. But that barber-shop owner is still my character, not an NPC; and it's still my choice as to whether I later have him chuck the barbering and return to adventuring, be it with the same party or another. Also, as a DM I see it as being part of my job to update these characters either at the player's request or (in the case of still-active players) my own, usually done in off-cycle sessions (pubs are handy for these). Big long campaigns like what I run tend to build up a whole bunch of these retired or quasi-retired characters; right now I've a list of about 20 that I'd like to update over the next little while, and that's just for the currently-active players. I disagree with the bolded. It's still a player character until and unless that player hands it over to the DM; and if that hand-over never happens then the character's really not in good faith available to use IMO. [/QUOTE]
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Who “owns” a PC after the player stops using them?
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