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Community
General Tabletop Discussion
*Dungeons & Dragons
Who “owns” a PC after the player stops using them?
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<blockquote data-quote="Campbell" data-source="post: 9279360" data-attributes="member: 16586"><p>I think a lot depends on the specific characters and how deeply ingrained in the game. For home group having to excise some characters from the fiction would basically end our ability to continue on with the game. Of course, it's not just characters that have shared ownership. It's also significant portions of the setting. I don't have a recent D&D example since we're playing Vampire right now (set in 18th century Paris), but here's what a character proposal looks like in one of our games:</p><p> </p><p>[MEDIA=googledrive]1HnaOrZaUzSgl4DRPtUonwpbt-ANQhduW[/MEDIA]</p><p></p><p>There are long standing relationships between characters, shared relationships with NPCs (in a D&D game we played my character's mentor was another character's mother) and significant situations that characters are in the center of. This is not something that can easily be unwound. If a player was really adamant, we probably would end the game or not return to a given chronicle. However, they would have the same sort of claim on much of the setting material. Like-wise, a large chunk of what makes a character who they are is workshopped to fit the given game and jive with the other characters. It's not really fully authored by the person who plays them.</p><p></p><p>That's why we tend to address it up front. For what it's worth I would be mindful of please don't use my character, but given the way I run games I would not be able to run how exactly I would use the character by them, particularly if the player is playing a different character in the game.</p><p></p><p>Note that I would expect and try my best to hold to previous characterization although once a character is an NPC they are often less actively pursuing changes in the status quo since the game is no longer like about them.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9279360, member: 16586"] I think a lot depends on the specific characters and how deeply ingrained in the game. For home group having to excise some characters from the fiction would basically end our ability to continue on with the game. Of course, it's not just characters that have shared ownership. It's also significant portions of the setting. I don't have a recent D&D example since we're playing Vampire right now (set in 18th century Paris), but here's what a character proposal looks like in one of our games: [MEDIA=googledrive]1HnaOrZaUzSgl4DRPtUonwpbt-ANQhduW[/MEDIA] There are long standing relationships between characters, shared relationships with NPCs (in a D&D game we played my character's mentor was another character's mother) and significant situations that characters are in the center of. This is not something that can easily be unwound. If a player was really adamant, we probably would end the game or not return to a given chronicle. However, they would have the same sort of claim on much of the setting material. Like-wise, a large chunk of what makes a character who they are is workshopped to fit the given game and jive with the other characters. It's not really fully authored by the person who plays them. That's why we tend to address it up front. For what it's worth I would be mindful of please don't use my character, but given the way I run games I would not be able to run how exactly I would use the character by them, particularly if the player is playing a different character in the game. Note that I would expect and try my best to hold to previous characterization although once a character is an NPC they are often less actively pursuing changes in the status quo since the game is no longer like about them. [/QUOTE]
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Who “owns” a PC after the player stops using them?
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