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Community
General Tabletop Discussion
*Dungeons & Dragons
Who “owns” a PC after the player stops using them?
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<blockquote data-quote="Meech17" data-source="post: 9279729" data-attributes="member: 7044459"><p>I feel like this discussion isn't bearing a lot of fruit. Both sides are kind of pushing to extremes which I think does the topic a disservice.</p><p></p><p>We're looking at one side in the most charitable light, while also assuming the worst from the other, and I think this is happening from both directions.</p><p></p><p>On the "GM owns the character" side it feels like people are assuming players will be slapping their GMs and yelling "Keep my PC's name, out yo mouth!" and will be totally unreasonable in their requests. </p><p></p><p>Whereas the "Player owns the character side" is kind of leaning towards "Why do you insist you have to have the right to take an old PC and turn them into a clown to parade around in front of the party?" and thinks the DMs are out to lampoon their old players' characters </p><p></p><p>Ultimately however, I think either of these, while probable things that could happen at some tables, I think they'd be far from the typical outcome.</p><p></p><p>We're much more likely to see examples like</p><p></p><p>DM: 'Hey Bob. Remember how when we wrapped up our last campaign you mentioned Gregor, your paladin was going to stay behind in the starting village to try and fix up the temple and maybe start an orphanage? I was thinking of placing this campaign ten years later, and the town has grown and Gregor's kind of become the unofficial mayor. He's going to be like a patron to the party. Perhaps you guys will all play as trainees of the temple. Sounds cool right? "</p><p></p><p>And then Bob would either say:</p><p></p><p>Bob: 'Oh wow. That does sound fun. Could my character maybe be Gregor's adoptive son, and then all of my real knowledge of him can play out in game because I'll pretty much know him as well as his son would?'</p><p></p><p>Or</p><p></p><p>Bob: `Oh I don't know DM. Gregor was kind of a really special character for me, and I'm really pleased with how his story ended. I'd much prefer to kind of put a bookend on it and leave it there, rather than digging him back up.'</p><p></p><p>I don't think any of these scenarios are unreasonable, and I think most people would be okay with them. I think a lot of players would like seeing their characters live on past their origin. But at the same time I think most DMs would respect their player's wishes if they did really feel so strongly about it.</p><p></p><p>So ultimately.. Tl;Dr: The stories we tell are collaborative, and ownership is shared between the player and the DM. As long as that desire to collaborate continues its probably not nearly as dramatic a situation as everyone is making it out to be.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9279729, member: 7044459"] I feel like this discussion isn't bearing a lot of fruit. Both sides are kind of pushing to extremes which I think does the topic a disservice. We're looking at one side in the most charitable light, while also assuming the worst from the other, and I think this is happening from both directions. On the "GM owns the character" side it feels like people are assuming players will be slapping their GMs and yelling "Keep my PC's name, out yo mouth!" and will be totally unreasonable in their requests. Whereas the "Player owns the character side" is kind of leaning towards "Why do you insist you have to have the right to take an old PC and turn them into a clown to parade around in front of the party?" and thinks the DMs are out to lampoon their old players' characters Ultimately however, I think either of these, while probable things that could happen at some tables, I think they'd be far from the typical outcome. We're much more likely to see examples like DM: 'Hey Bob. Remember how when we wrapped up our last campaign you mentioned Gregor, your paladin was going to stay behind in the starting village to try and fix up the temple and maybe start an orphanage? I was thinking of placing this campaign ten years later, and the town has grown and Gregor's kind of become the unofficial mayor. He's going to be like a patron to the party. Perhaps you guys will all play as trainees of the temple. Sounds cool right? " And then Bob would either say: Bob: 'Oh wow. That does sound fun. Could my character maybe be Gregor's adoptive son, and then all of my real knowledge of him can play out in game because I'll pretty much know him as well as his son would?' Or Bob: `Oh I don't know DM. Gregor was kind of a really special character for me, and I'm really pleased with how his story ended. I'd much prefer to kind of put a bookend on it and leave it there, rather than digging him back up.' I don't think any of these scenarios are unreasonable, and I think most people would be okay with them. I think a lot of players would like seeing their characters live on past their origin. But at the same time I think most DMs would respect their player's wishes if they did really feel so strongly about it. So ultimately.. Tl;Dr: The stories we tell are collaborative, and ownership is shared between the player and the DM. As long as that desire to collaborate continues its probably not nearly as dramatic a situation as everyone is making it out to be. [/QUOTE]
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Who “owns” a PC after the player stops using them?
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