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Who “owns” a PC after the player stops using them?
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<blockquote data-quote="Campbell" data-source="post: 9279730" data-attributes="member: 16586"><p>If they die or leave it's going to have massive implications, The attendant fallout would be a significant part of the game that would echo for quite some time. Also, the connected NPCs that they have a role in crafting (and thus have just as much a claim to) would continue to have significant impacts. Those are as much a part of the character as the individual person/demi human/whatever. They are not going to just disappear in the ether with everything connected to them.</p><p></p><p>It's not about plots. It's about centrality and connection to the setting. Honestly if a player was that adamant about their character no longer being a part of the setting, I would seriously consider just ending the game. There are so many more games to pick up.</p><p></p><p>Like I said this is all part of a prior agreement and understanding. The characters and the setting are treated as shared resources the whole way through with the expectation that you will collaborate and adapt to the needs of the game the whole way through. I will always attempt to honor the spirit of any given character, but often this stuff might be decided on the fly or as part of game prep that happens a day or two before the session. I am not going to run every decision by the other players, just like I'm not going to do the same for character-connected NPCs.</p><p></p><p>Our games are first and foremost player character centered. What a player character death looks like would be similar to Cloud dying in Disc 2 of Final Fantasy 7. The downstream impact would likely be felt for the rest of the game.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9279730, member: 16586"] If they die or leave it's going to have massive implications, The attendant fallout would be a significant part of the game that would echo for quite some time. Also, the connected NPCs that they have a role in crafting (and thus have just as much a claim to) would continue to have significant impacts. Those are as much a part of the character as the individual person/demi human/whatever. They are not going to just disappear in the ether with everything connected to them. It's not about plots. It's about centrality and connection to the setting. Honestly if a player was that adamant about their character no longer being a part of the setting, I would seriously consider just ending the game. There are so many more games to pick up. Like I said this is all part of a prior agreement and understanding. The characters and the setting are treated as shared resources the whole way through with the expectation that you will collaborate and adapt to the needs of the game the whole way through. I will always attempt to honor the spirit of any given character, but often this stuff might be decided on the fly or as part of game prep that happens a day or two before the session. I am not going to run every decision by the other players, just like I'm not going to do the same for character-connected NPCs. Our games are first and foremost player character centered. What a player character death looks like would be similar to Cloud dying in Disc 2 of Final Fantasy 7. The downstream impact would likely be felt for the rest of the game. [/QUOTE]
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Who “owns” a PC after the player stops using them?
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