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General Tabletop Discussion
*Dungeons & Dragons
Who “owns” a PC after the player stops using them?
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<blockquote data-quote="Campbell" data-source="post: 9280034" data-attributes="member: 16586"><p>I don't think there's anything to argue or prove. Just different ways to handle the situation, which should likely be discussed. One of the ways I prefer to approach my gaming is to view everything as shared. That includes the setting as well as the characters. During character creation and play your character is not just yours to do what you will with. There are certain expectations that I have of my fellow players:</p><p></p><ul> <li data-xf-list-type="ul">Build in connections with your fellow player characters and NPCs that are important to them. Become friends or rivals with their love interests. Find reasons to back their causes. Provide favors for favors.</li> <li data-xf-list-type="ul">During play transfer the spotlight to other player characters, involve them in your plans, spend time with them.</li> <li data-xf-list-type="ul">Respect what other players are trying to do with their characters.</li> <li data-xf-list-type="ul">Be flexible about setting details you contribute. We all need to make this work together.</li> </ul><p></p><p>In a number of the games that we play I have had discussions with another of the GMs in my group (who is also my best friend). A lot of how the settings we use in play has shifted changed come from contributions we both had made, along with other people who have played with us. I have as much ownership over the setting for some of our games I am player in then the characters I am a custodian of. And I really feel like I am just their custodian. Like I cannot just out of the blue start playing a character differently or disregard things we have established or relationships we have built.</p><p></p><p>Any defaults that exist are cultural and not all play, even all D&D play, exists within a monoculture.</p><p></p><p>I have also touched on it in another thread one of the unspoken assumptions my group had which is now actively spoken to is not bringing in characters (including character concepts) from other games. I'm not looking for anyone to chase the dragon with a former PC or especially a LARP character after some of the bad experience I have had with both.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9280034, member: 16586"] I don't think there's anything to argue or prove. Just different ways to handle the situation, which should likely be discussed. One of the ways I prefer to approach my gaming is to view everything as shared. That includes the setting as well as the characters. During character creation and play your character is not just yours to do what you will with. There are certain expectations that I have of my fellow players: [LIST] [*]Build in connections with your fellow player characters and NPCs that are important to them. Become friends or rivals with their love interests. Find reasons to back their causes. Provide favors for favors. [*]During play transfer the spotlight to other player characters, involve them in your plans, spend time with them. [*]Respect what other players are trying to do with their characters. [*]Be flexible about setting details you contribute. We all need to make this work together. [/LIST] In a number of the games that we play I have had discussions with another of the GMs in my group (who is also my best friend). A lot of how the settings we use in play has shifted changed come from contributions we both had made, along with other people who have played with us. I have as much ownership over the setting for some of our games I am player in then the characters I am a custodian of. And I really feel like I am just their custodian. Like I cannot just out of the blue start playing a character differently or disregard things we have established or relationships we have built. Any defaults that exist are cultural and not all play, even all D&D play, exists within a monoculture. I have also touched on it in another thread one of the unspoken assumptions my group had which is now actively spoken to is not bringing in characters (including character concepts) from other games. I'm not looking for anyone to chase the dragon with a former PC or especially a LARP character after some of the bad experience I have had with both. [/QUOTE]
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Who “owns” a PC after the player stops using them?
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