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Who “owns” a PC after the player stops using them?
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<blockquote data-quote="Lanefan" data-source="post: 9280100" data-attributes="member: 29398"><p>As DM, I'm quite happy to run solo sessions for wandered-off PCs, depending what they've wandered off to do. In my view it's no different than when the party splits during a session e.g. when a scout PC goes on ahead, as I run that solo too (i.e. the player and I go to another room) if I can.</p><p></p><p>Which strikes me as odd: you don't have a problem with one set of instructions yet you do with another. If the player's departing instructions go something like "Please leave my character out of future play", IMO those instructions should be followed - and with rare exceptions it's trivially easy to do. Even if the PC has a place of importance (e.g. has become the local ruler), it's easy enough to have the PCs only ever be able to meet with an adviser or vizier or whatever in the future, instead of meeting the actual ex-PC noble.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9280100, member: 29398"] As DM, I'm quite happy to run solo sessions for wandered-off PCs, depending what they've wandered off to do. In my view it's no different than when the party splits during a session e.g. when a scout PC goes on ahead, as I run that solo too (i.e. the player and I go to another room) if I can. Which strikes me as odd: you don't have a problem with one set of instructions yet you do with another. If the player's departing instructions go something like "Please leave my character out of future play", IMO those instructions should be followed - and with rare exceptions it's trivially easy to do. Even if the PC has a place of importance (e.g. has become the local ruler), it's easy enough to have the PCs only ever be able to meet with an adviser or vizier or whatever in the future, instead of meeting the actual ex-PC noble. [/QUOTE]
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Community
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Who “owns” a PC after the player stops using them?
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