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Who “owns” a PC after the player stops using them?
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<blockquote data-quote="Warpiglet-7" data-source="post: 9281364" data-attributes="member: 7025282"><p>I don’t get it really.</p><p></p><p>We had some retired characters turn into tavern owners and later other characters went to their establishment and it was a funny surprise on the part of the DM.</p><p></p><p>I think this like so much else this is a test of asshattery. If people cannot figure out how to play well together it’s them and not the game.</p><p></p><p>I also think it speaks to the perils of playing with people you do not know well. It can be super fun—but there are a certain percentage of asshats out there.</p><p></p><p>There is a huge difference between a DM making challenges that have the potential to kill you vs. one relishes your failures and trying to humiliate your character for kicks.</p><p></p><p>The DM does not need my permission to set up a perilous world. Heck I am asking for perils so I have an exciting challenge.</p><p></p><p>That said there are those folks three standard deviations out who like to lord over players in an antagonistic way. But that is a people problem.</p><p></p><p>And if a player cannot tolerate any misfortune because “their story” is not played out…eek.</p><p></p><p>DMs and players need to be able to adapt and have plans ruined. It’s part of the thrill of a living world with consequences.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9281364, member: 7025282"] I don’t get it really. We had some retired characters turn into tavern owners and later other characters went to their establishment and it was a funny surprise on the part of the DM. I think this like so much else this is a test of asshattery. If people cannot figure out how to play well together it’s them and not the game. I also think it speaks to the perils of playing with people you do not know well. It can be super fun—but there are a certain percentage of asshats out there. There is a huge difference between a DM making challenges that have the potential to kill you vs. one relishes your failures and trying to humiliate your character for kicks. The DM does not need my permission to set up a perilous world. Heck I am asking for perils so I have an exciting challenge. That said there are those folks three standard deviations out who like to lord over players in an antagonistic way. But that is a people problem. And if a player cannot tolerate any misfortune because “their story” is not played out…eek. DMs and players need to be able to adapt and have plans ruined. It’s part of the thrill of a living world with consequences. [/QUOTE]
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Who “owns” a PC after the player stops using them?
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