Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Who “owns” a PC after the player stops using them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SableWyvern" data-source="post: 9282016" data-attributes="member: 1008"><p>I am not an expert on IP Law. Some of what follows may not be completely accurate, but I'm confident about the broad strokes.</p><p></p><p>Copyright was designed to be literally what it says -- it conveys the right to copy something.</p><p></p><p>When copyright was being developed, the following points were taken as axiomatic:</p><ul> <li data-xf-list-type="ul">The creation and existence of artistic works is a good thing.</li> <li data-xf-list-type="ul">Artistic works provide the most value to society if as many people as possible have access to them. <em>Limiting access and use to certain people is a bad thing.</em></li> </ul><p>It was determined that, although limiting access is bad, providing creators a temporary monopoly on making and distributing copies of their work would help them earn money for their efforts, and encourage more creation. However, this right to copy should be kept as brief as possible -- it's not an inherent right we want to encourage, it's a concession we're making to encourage creation, with the ultimate goal being the enrichment of the public domain.</p><p></p><p>This original intent has now been warped, in no small part due to Disney and their unwillingness to let their cash <s>cow</s> mouse be released into the public domain.</p><p></p><p>But this idea that people own ideas is very new, and stands in stark contrast to what copyright was designed to do.</p><p></p><p>Many people still believe that good and interesting ideas and art should be shared across society, and that the only restrictions that should be applied to that spread should be whatever the minimum is to ensure that art continues to be created. I, and several others in this thread who oppose ownership of PCs, agree with this philosophy.</p><p></p><p>Giving someone "ownership" of their former PC, even when they're not involved in a game, is actively at odds with that philosophy that ideas should be shared rather than owned, and is a perspective that some of us genuinely and honestly consider to be damaging to society as a whole.</p><p></p><p>I wholeheartedly oppose the notion that ideas should be owned and controlled by individuals, and that includes your PC. The people who created the first copyright laws were broadly in agreement with me. The people who fought to change those laws, to make them more restrictive and to enforce ownership are almost universal large corporations who consider their personal profits more important than enriching the public domain.</p><p></p><p>I'm quite comfortable in the belief that I'm on the side of right and good in this one.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9282016, member: 1008"] I am not an expert on IP Law. Some of what follows may not be completely accurate, but I'm confident about the broad strokes. Copyright was designed to be literally what it says -- it conveys the right to copy something. When copyright was being developed, the following points were taken as axiomatic: [LIST] [*]The creation and existence of artistic works is a good thing. [*]Artistic works provide the most value to society if as many people as possible have access to them. [I]Limiting access and use to certain people is a bad thing.[/I] [/LIST] It was determined that, although limiting access is bad, providing creators a temporary monopoly on making and distributing copies of their work would help them earn money for their efforts, and encourage more creation. However, this right to copy should be kept as brief as possible -- it's not an inherent right we want to encourage, it's a concession we're making to encourage creation, with the ultimate goal being the enrichment of the public domain. This original intent has now been warped, in no small part due to Disney and their unwillingness to let their cash [S]cow[/S] mouse be released into the public domain. But this idea that people own ideas is very new, and stands in stark contrast to what copyright was designed to do. Many people still believe that good and interesting ideas and art should be shared across society, and that the only restrictions that should be applied to that spread should be whatever the minimum is to ensure that art continues to be created. I, and several others in this thread who oppose ownership of PCs, agree with this philosophy. Giving someone "ownership" of their former PC, even when they're not involved in a game, is actively at odds with that philosophy that ideas should be shared rather than owned, and is a perspective that some of us genuinely and honestly consider to be damaging to society as a whole. I wholeheartedly oppose the notion that ideas should be owned and controlled by individuals, and that includes your PC. The people who created the first copyright laws were broadly in agreement with me. The people who fought to change those laws, to make them more restrictive and to enforce ownership are almost universal large corporations who consider their personal profits more important than enriching the public domain. I'm quite comfortable in the belief that I'm on the side of right and good in this one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Who “owns” a PC after the player stops using them?
Top