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Who Actually Has Time for Bloated Adventures?
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<blockquote data-quote="FitzTheRuke" data-source="post: 8999829" data-attributes="member: 59816"><p>Here's an idea: I understand why in the current world, it is far more profitable to make larger adventures than it is to make those old 32-pg pamphlets. So, aside from anthologies, how do you make an adventure that is "worth" a big book, but doesn't take two years to run?</p><p></p><p>My approach would be to keep the adventure shorter (like, say, 5 levels of play), but fill the book with far more information on the surroundings: Alternative paths to get to adventure sites; more on towns & NPCs; more unique monsters; more gazetteers. </p><p></p><p>In other words, make them more useful sourcebooks for DMs who want to steal for their homebrew; more useful for DMs who have players who go "off-track"; more useful for replayability (in that you could do the same adventure in a different way a second time, say a few years later, and have a different experience).</p><p></p><p>Fill the book with detail, not grind.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8999829, member: 59816"] Here's an idea: I understand why in the current world, it is far more profitable to make larger adventures than it is to make those old 32-pg pamphlets. So, aside from anthologies, how do you make an adventure that is "worth" a big book, but doesn't take two years to run? My approach would be to keep the adventure shorter (like, say, 5 levels of play), but fill the book with far more information on the surroundings: Alternative paths to get to adventure sites; more on towns & NPCs; more unique monsters; more gazetteers. In other words, make them more useful sourcebooks for DMs who want to steal for their homebrew; more useful for DMs who have players who go "off-track"; more useful for replayability (in that you could do the same adventure in a different way a second time, say a few years later, and have a different experience). Fill the book with detail, not grind. What do you think? [/QUOTE]
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