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Who am I? Who is she?
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<blockquote data-quote="TYPO5478" data-source="post: 3057576" data-attributes="member: 37531"><p>In reference to the sword, I'd suggest rereading the alignment descriptions in the Player's Handbook (<a href="http://www.d20srd.org/srd/description.htm#alignment" target="_blank">or here</a>). If the sword is asking you to do evil things (and you do them), there's a good chance your alignment will shift toward evil. By the way, what is your alignment?</p><p></p><p>As for the character in general, I would warn against relying on your party members to make decisions about your character's motives. Trusting their tactical advice or their suggestions for feats and skills is okay, but when it comes to who your character is and what she believes, that's entirely up to you. However, I would agree with what werk said: "Play the character separate from yourself, it is a character, not an avatar." Your character may have values similar to yours, but that doesn't necessarily mean that she is <em>like</em> you.</p><p></p><p>Unfortunately, I have to disagree with something else werk said:Not in D&D, they aren't. Good and evil are pretty concrete terms in the d20 system; if they weren't, certain abilities would be difficult to adjudicate, or just downright useless (<em>detect evil</em>, for example). In real life, the difference is much less clear, since two different entities can believe that their mutually exclusive positions are both "good" relative to themselves. D&D doesn't allow for such ambiguity, at least not to that extent (although your DM may still throw moral dilemmas at you). Acts in D&D are good or evil (or, if neither of those, neutral). If you want an in-depth analysis of good and evil, see if anyone in your gaming group has a copy of the Book of Exalted Deeds and the Book of Vile Darkness, repectively.</p></blockquote><p></p>
[QUOTE="TYPO5478, post: 3057576, member: 37531"] In reference to the sword, I'd suggest rereading the alignment descriptions in the Player's Handbook ([url=http://www.d20srd.org/srd/description.htm#alignment]or here[/url]). If the sword is asking you to do evil things (and you do them), there's a good chance your alignment will shift toward evil. By the way, what is your alignment? As for the character in general, I would warn against relying on your party members to make decisions about your character's motives. Trusting their tactical advice or their suggestions for feats and skills is okay, but when it comes to who your character is and what she believes, that's entirely up to you. However, I would agree with what werk said: "Play the character separate from yourself, it is a character, not an avatar." Your character may have values similar to yours, but that doesn't necessarily mean that she is [I]like[/I] you. Unfortunately, I have to disagree with something else werk said:Not in D&D, they aren't. Good and evil are pretty concrete terms in the d20 system; if they weren't, certain abilities would be difficult to adjudicate, or just downright useless ([I]detect evil[/I], for example). In real life, the difference is much less clear, since two different entities can believe that their mutually exclusive positions are both "good" relative to themselves. D&D doesn't allow for such ambiguity, at least not to that extent (although your DM may still throw moral dilemmas at you). Acts in D&D are good or evil (or, if neither of those, neutral). If you want an in-depth analysis of good and evil, see if anyone in your gaming group has a copy of the Book of Exalted Deeds and the Book of Vile Darkness, repectively. [/QUOTE]
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