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Who are Howard and Leiber?
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<blockquote data-quote="Reynard" data-source="post: 2511004" data-attributes="member: 467"><p>One point that I think has been missed is that today's D&D -- neither its fans nor its creators -- are especially influenced by fantasy literature, at least no more than film, television, comics and (mostly) games of other media. Not to mention previous versions of D&D. While it is all well and good to want to see more influence of Martin (we need a vassal subsystem!) or Hobb (stat me out a Liveship!), the fact is that World of Warcraft and Jacksn's LotR trilogy (which has a very different tone and style than the books) have a much greater impact on how people think about D&D. I don't know if this qualifies as a good or bad thing, but one would be hard pressed to convince me otherwise.</p><p></p><p>For my part, I really enjoy Howard's work and would love to be able to emulate it in game. However, Howard's work is almost exclusively about a singular protagonist and D&D -- or any rpg, really -- is about a group of protagonists. More modern fiction has the benefit of using larger casts generally, which means that it is 'better' from the perspective of trying to run a game using a group. Of Martin's work, for example, those cast members are almost never togather, and when they are they are suually trying to find a good moment to slip a knife between each others' ribs.</p><p></p><p>You know what EN World needs? A book discussion club with a dedicated forum for it.</p></blockquote><p></p>
[QUOTE="Reynard, post: 2511004, member: 467"] One point that I think has been missed is that today's D&D -- neither its fans nor its creators -- are especially influenced by fantasy literature, at least no more than film, television, comics and (mostly) games of other media. Not to mention previous versions of D&D. While it is all well and good to want to see more influence of Martin (we need a vassal subsystem!) or Hobb (stat me out a Liveship!), the fact is that World of Warcraft and Jacksn's LotR trilogy (which has a very different tone and style than the books) have a much greater impact on how people think about D&D. I don't know if this qualifies as a good or bad thing, but one would be hard pressed to convince me otherwise. For my part, I really enjoy Howard's work and would love to be able to emulate it in game. However, Howard's work is almost exclusively about a singular protagonist and D&D -- or any rpg, really -- is about a group of protagonists. More modern fiction has the benefit of using larger casts generally, which means that it is 'better' from the perspective of trying to run a game using a group. Of Martin's work, for example, those cast members are almost never togather, and when they are they are suually trying to find a good moment to slip a knife between each others' ribs. You know what EN World needs? A book discussion club with a dedicated forum for it. [/QUOTE]
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