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Who are Howard and Leiber?
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<blockquote data-quote="Hussar" data-source="post: 2515346" data-attributes="member: 22779"><p>I would just like to add a further thought to that if I may.</p><p></p><p>For people coming from different literary traditions, their expectations of a fantasy RPG is going to be very different. For someone coming in from Tolkein or Howard, they are going to expect a fairly low magic world where spells are rare and feared. For a reader coming from Martin or Erikson or Donaldson, or Pratchett they are going to expect a much higher magic world where magic is far more commonplace.</p><p></p><p>The problem is, DND has always favoured the second over the first. Magic in DnD has never been rare or feared. Anybody with a 10 Int can cast spells. The modules featured vast amounts of magical items. While the appearances of classic fantasy have been imported into DnD - Elves, orcs, hob... err ... halflings, vorpal swords and barbarians - that's all it ever has been; window dressing.</p><p></p><p>In any edition, at least a third of the PHB, a good chunk of the DMG and a large number of the Monster Manual have been devoted almost entirely to magic. And, much of that magic is simple and persistent. A Continual Light spell would have a massive impact on a feudal society. Free (or almost) light that lasts forever and gives off no heat? Good grief, that would revolutionize society. Yet, we're supposed to sit back and poo poo the idea of magic shops or "high" magic. The game has always been designed around high magic. The only thing limiting that is the DM. Logically, because of the way the magic system is set, every campaign world should be high magic.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2515346, member: 22779"] I would just like to add a further thought to that if I may. For people coming from different literary traditions, their expectations of a fantasy RPG is going to be very different. For someone coming in from Tolkein or Howard, they are going to expect a fairly low magic world where spells are rare and feared. For a reader coming from Martin or Erikson or Donaldson, or Pratchett they are going to expect a much higher magic world where magic is far more commonplace. The problem is, DND has always favoured the second over the first. Magic in DnD has never been rare or feared. Anybody with a 10 Int can cast spells. The modules featured vast amounts of magical items. While the appearances of classic fantasy have been imported into DnD - Elves, orcs, hob... err ... halflings, vorpal swords and barbarians - that's all it ever has been; window dressing. In any edition, at least a third of the PHB, a good chunk of the DMG and a large number of the Monster Manual have been devoted almost entirely to magic. And, much of that magic is simple and persistent. A Continual Light spell would have a massive impact on a feudal society. Free (or almost) light that lasts forever and gives off no heat? Good grief, that would revolutionize society. Yet, we're supposed to sit back and poo poo the idea of magic shops or "high" magic. The game has always been designed around high magic. The only thing limiting that is the DM. Logically, because of the way the magic system is set, every campaign world should be high magic. [/QUOTE]
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