Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Who are Howard and Leiber?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 2516138" data-attributes="member: 8158"><p>The existence of similarities takes all those blanket statements filled with all those "nevers" and "nothings" out of the tautological context you were trying to put them in. You went out of your way to be so utterly contrary, telling me how I'm "way OFF BASE" and that "D&D is NOWHERE NEAR a video game" and based it on nothing more than an abstract concept like verisimilutude, speaking of it like it was some vast, monumental, tangible barrier between RPG and MMOG. Commitment to role-playing is pretty inconsistent from group to group--and in some groups, there is no commitment. Some folks play D&D with the same outlook they would a MMOG. </p><p></p><p></p><p></p><p>I will tell you that the emphasis on verisimilitude is not a sacred concept as presented by the PHB, and it is not unversally considered sacred by players. It is something sacred to individuals, and a new player will only pick it up from interacting with them, not from the books. Maybe you're not talking about D&D as presented by the folks writing the books, but I was.</p><p></p><p></p><p></p><p>I'm saying D&D is becoming more like a MMOG with every iteration. So, is raising the dead more routine and prescribed now, or less? Is a 9th-level cleric from OD&D the equivalent of a 9th-level cleric in 3e?</p><p></p><p></p><p></p><p>No, spending a little time to eliminate XP debt or what-have-you is a transitory consequence. And in most modern MMOG's, it's not even a matter of hours. A character dying ahd staying dead is long-term. </p><p></p><p>Let's look at how a couple of other long-term effects are handled. Consider a character afflicted with a terrible curse or a debilitating disease. In a literary context, it would be a story element; the character would have to struggle to cope with it. In a video game it would simply be a negative effect ("debuff") to be removed with the expenditure of a resource. Going strictly by the book, which most closely resembles the way curses and diseases are handled in D&D? </p><p></p><p></p><p></p><p>Who decides what's boring? Would the LotR trilogy have been more interesting if the fellowship just went "poof" to Sauron's doorstep? I don't think so. It's those savory moments between points A and B that allow characters to develop and allow tension to build. They make for a good novel, and for a good RP experience, and the official attitude is that they should be gone for the sake of expediency. Forget daring the high seas, just get the cleric to cast Wind Walk so you can jet where you want to go as 600mph intangible vapors. Forget having to figure things out and look for clues, just cast a spell to get the info you need and move things along to the next fight scene. </p><p></p><p></p><p></p><p>If a person needs to go into very specific details to explain something to you, don't be so quick to lay all of the blame at their feet because you refuse to see their point of view.</p></blockquote><p></p>
[QUOTE="Felon, post: 2516138, member: 8158"] The existence of similarities takes all those blanket statements filled with all those "nevers" and "nothings" out of the tautological context you were trying to put them in. You went out of your way to be so utterly contrary, telling me how I'm "way OFF BASE" and that "D&D is NOWHERE NEAR a video game" and based it on nothing more than an abstract concept like verisimilutude, speaking of it like it was some vast, monumental, tangible barrier between RPG and MMOG. Commitment to role-playing is pretty inconsistent from group to group--and in some groups, there is no commitment. Some folks play D&D with the same outlook they would a MMOG. I will tell you that the emphasis on verisimilitude is not a sacred concept as presented by the PHB, and it is not unversally considered sacred by players. It is something sacred to individuals, and a new player will only pick it up from interacting with them, not from the books. Maybe you're not talking about D&D as presented by the folks writing the books, but I was. I'm saying D&D is becoming more like a MMOG with every iteration. So, is raising the dead more routine and prescribed now, or less? Is a 9th-level cleric from OD&D the equivalent of a 9th-level cleric in 3e? No, spending a little time to eliminate XP debt or what-have-you is a transitory consequence. And in most modern MMOG's, it's not even a matter of hours. A character dying ahd staying dead is long-term. Let's look at how a couple of other long-term effects are handled. Consider a character afflicted with a terrible curse or a debilitating disease. In a literary context, it would be a story element; the character would have to struggle to cope with it. In a video game it would simply be a negative effect ("debuff") to be removed with the expenditure of a resource. Going strictly by the book, which most closely resembles the way curses and diseases are handled in D&D? Who decides what's boring? Would the LotR trilogy have been more interesting if the fellowship just went "poof" to Sauron's doorstep? I don't think so. It's those savory moments between points A and B that allow characters to develop and allow tension to build. They make for a good novel, and for a good RP experience, and the official attitude is that they should be gone for the sake of expediency. Forget daring the high seas, just get the cleric to cast Wind Walk so you can jet where you want to go as 600mph intangible vapors. Forget having to figure things out and look for clues, just cast a spell to get the info you need and move things along to the next fight scene. If a person needs to go into very specific details to explain something to you, don't be so quick to lay all of the blame at their feet because you refuse to see their point of view. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Who are Howard and Leiber?
Top