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Who are Howard and Leiber?
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<blockquote data-quote="kigmatzomat" data-source="post: 2517547" data-attributes="member: 9254"><p>You are aware that TSR stood for Tactical Studies Rules, right? </p><p></p><p></p><p></p><p>It would surprise me if they did NOT want to rest and heal if they have the option and no particular disincentive. Let's think about it: you get hurt in the middle of the boonies by a bear. Youascertain that if you can rest for a day you'll be hail and hearty again. Since the offending bear is dead and likely drove off other major predators, you are likely safe from further assault. Sounds like a perfect lace to rest. </p><p></p><p>Taking weeks to create magic items? Why not? Some things take time. I'm driven insane by gamers who never want to take a day's downtime; always eager to kill the next thing. What's the hurry?</p><p></p><p>The only problem I see they have is expecting things to be static. That is a problem with many less than stellar CRPGs; nothing is time dependent and very little is event driven. As a DM you should help them unlearn. LET them take 2 weeks to make a magic doodad of Bob-Slaying but let them see what mayhem Bob hath wrought in the meantime. If they decide to rest while Bob flees, Bob may get far enough ahead that he disappears while he makes his doodad of Bob-Don't-Die. </p><p></p><p>If you don't like the tactical decisions they make, give them strategic reasons to do otherwise.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2517547, member: 9254"] You are aware that TSR stood for Tactical Studies Rules, right? It would surprise me if they did NOT want to rest and heal if they have the option and no particular disincentive. Let's think about it: you get hurt in the middle of the boonies by a bear. Youascertain that if you can rest for a day you'll be hail and hearty again. Since the offending bear is dead and likely drove off other major predators, you are likely safe from further assault. Sounds like a perfect lace to rest. Taking weeks to create magic items? Why not? Some things take time. I'm driven insane by gamers who never want to take a day's downtime; always eager to kill the next thing. What's the hurry? The only problem I see they have is expecting things to be static. That is a problem with many less than stellar CRPGs; nothing is time dependent and very little is event driven. As a DM you should help them unlearn. LET them take 2 weeks to make a magic doodad of Bob-Slaying but let them see what mayhem Bob hath wrought in the meantime. If they decide to rest while Bob flees, Bob may get far enough ahead that he disappears while he makes his doodad of Bob-Don't-Die. If you don't like the tactical decisions they make, give them strategic reasons to do otherwise. [/QUOTE]
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