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Who are Howard and Leiber?
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<blockquote data-quote="Wolv0rine" data-source="post: 2518479" data-attributes="member: 9045"><p>Don't they? Before I start, let me preface by saying I actually do understand that (as far as I can tell) you're referring to people who's typical play style is like this without seeing anything shallow or asinine about it. That said...</p><p></p><p>Circa 1989 (give or take a few months), my best friend at the time and I, at the end of a 72 hellride of vivarin over-dosed madness decide to roll up 2 characters using NPC stats (1E DMG) and then progress them to godhood. 24 hours later we were systematically slaughtering our way through the 1E D&Dg. It was never meant to be anything but a lark, although that fit of pure purile goofiness actually spawned a campaign setting based on the ideals of logic and sensibility (ironically). So yeah, in a manner of speaking those people Do post on EN World. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(And just to keep this even vaguely on topic)...</p><p></p><p>I'd have to agree that D&D <strong>must</strong> remain current with the time it's in to have any hope of continuing on past the time of those of us who's been keeping it's torch alive since it began. But that doesn't mean (I'd go so far as to say Mustn't mean) that the classic literature that the game (and the gamers) were based on should be let to fall by the wayside. You can keep the game current while still pointing the newcomers to the roots of it, and you damned well should. Gamers have always been (typically) the smart lot. Gygax never wrote down to his audience (he never felt the need to explain what a DOOR was to us for godsake). We were assumed to be smart enough to understand and play the game we were offered, and we usually were. If we allow those who come after us to become a lower and lower denominator we are just doing a disservice to the game and to those future gamers. Sure, make things familiar in a way they can relate to it, but at least point them in the direction of those things that helped expand our minds and our vocabularies. And hope they understand that the game should be more than just Killing Things and Taking Their Stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 2518479, member: 9045"] Don't they? Before I start, let me preface by saying I actually do understand that (as far as I can tell) you're referring to people who's typical play style is like this without seeing anything shallow or asinine about it. That said... Circa 1989 (give or take a few months), my best friend at the time and I, at the end of a 72 hellride of vivarin over-dosed madness decide to roll up 2 characters using NPC stats (1E DMG) and then progress them to godhood. 24 hours later we were systematically slaughtering our way through the 1E D&Dg. It was never meant to be anything but a lark, although that fit of pure purile goofiness actually spawned a campaign setting based on the ideals of logic and sensibility (ironically). So yeah, in a manner of speaking those people Do post on EN World. :) (And just to keep this even vaguely on topic)... I'd have to agree that D&D [b]must[/b] remain current with the time it's in to have any hope of continuing on past the time of those of us who's been keeping it's torch alive since it began. But that doesn't mean (I'd go so far as to say Mustn't mean) that the classic literature that the game (and the gamers) were based on should be let to fall by the wayside. You can keep the game current while still pointing the newcomers to the roots of it, and you damned well should. Gamers have always been (typically) the smart lot. Gygax never wrote down to his audience (he never felt the need to explain what a DOOR was to us for godsake). We were assumed to be smart enough to understand and play the game we were offered, and we usually were. If we allow those who come after us to become a lower and lower denominator we are just doing a disservice to the game and to those future gamers. Sure, make things familiar in a way they can relate to it, but at least point them in the direction of those things that helped expand our minds and our vocabularies. And hope they understand that the game should be more than just Killing Things and Taking Their Stuff. :) [/QUOTE]
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