Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Who are Howard and Leiber?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 2521954" data-attributes="member: 22779"><p>Really? Most campaigns are Tolkienesque? What's the population of Waterdeep? Isn't Waterdeep considered a pretty base campaign setting. Granted, I believe Greyhawk the city is under the 100 k mark but, then again, IIRC, there are areas of Greyhawk with much higher populations. </p><p></p><p>The problem with the numbers you are using is they make absolutely no logical sense. Or, rather, they only make sense if you refuse to apply the PHB to the general population. The only reason that you don't is because, if you do, you wind up with ridiculous numbers. I'll agree with that. </p><p></p><p>Even using your own numbers, it simply doesn't work. Or rather, it ONLY works if you play in a very sparsely populated area and concentrate on humans. Why would only 1-2% of the spellcaster types work for the king? If I'm the king, I've got lots of money, I'm going to make sure that I am going to hire as many spellcasters as I can. It makes perfect sense for me to do so. It actually makes no sense for me to allow spellcasters in my kingdom that are not under my direct control. How many kingdoms would allow private citizens to wander around with the equivalent of tactical nuclear weaponry?</p><p></p><p>The logical upshot of the existence of spellcasters is guilds. Those guilds would be forced to work with the existing political system, or the existing powers would see them as a threat and eliminate them as fast as possible. A wandering mage is an incredible threat to a kingdom. Never mind a bloody cleric or druid. Even Dragonlance took a stab at this in saying that all mages had to belong to the Order and would be hunted down if they didn't.</p><p></p><p>Looking at your own numbers, that's about 250 spellcasters wandering the kingdom without any link to the king other than citizenship. No king in his right mind would allow this. The clerics have the protection of their churches, and since churches exist as political bodies, the king would have a fair bit of influence there. But wizards don't have any ties. A rogue wizard in a kingdom would become a major threat. It makes no sense for the king to not actively recruit and/or kill wizards. Even clerics and druids would be actively recruited, simply for the benefit of having their abilities to rely on.</p><p></p><p>Imagine what I could do with a hundred wizards. That's a whole bunch of power. It doesn't really matter whether it's 100 or 1000, any king who wants to keep his kingdom is going to have to actively court these people or these people will take away his kingdom.</p><p></p><p>That's one example of the logical extentions that get ignored by earlier campaign settings that are starting to be addressed in later ones. And these things are starting to be addressed in fantasy literature as well. They all result from the idea that magic is stable and functional. The second you want to have a spell casting class in a fantasy game, you have these issues.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2521954, member: 22779"] Really? Most campaigns are Tolkienesque? What's the population of Waterdeep? Isn't Waterdeep considered a pretty base campaign setting. Granted, I believe Greyhawk the city is under the 100 k mark but, then again, IIRC, there are areas of Greyhawk with much higher populations. The problem with the numbers you are using is they make absolutely no logical sense. Or, rather, they only make sense if you refuse to apply the PHB to the general population. The only reason that you don't is because, if you do, you wind up with ridiculous numbers. I'll agree with that. Even using your own numbers, it simply doesn't work. Or rather, it ONLY works if you play in a very sparsely populated area and concentrate on humans. Why would only 1-2% of the spellcaster types work for the king? If I'm the king, I've got lots of money, I'm going to make sure that I am going to hire as many spellcasters as I can. It makes perfect sense for me to do so. It actually makes no sense for me to allow spellcasters in my kingdom that are not under my direct control. How many kingdoms would allow private citizens to wander around with the equivalent of tactical nuclear weaponry? The logical upshot of the existence of spellcasters is guilds. Those guilds would be forced to work with the existing political system, or the existing powers would see them as a threat and eliminate them as fast as possible. A wandering mage is an incredible threat to a kingdom. Never mind a bloody cleric or druid. Even Dragonlance took a stab at this in saying that all mages had to belong to the Order and would be hunted down if they didn't. Looking at your own numbers, that's about 250 spellcasters wandering the kingdom without any link to the king other than citizenship. No king in his right mind would allow this. The clerics have the protection of their churches, and since churches exist as political bodies, the king would have a fair bit of influence there. But wizards don't have any ties. A rogue wizard in a kingdom would become a major threat. It makes no sense for the king to not actively recruit and/or kill wizards. Even clerics and druids would be actively recruited, simply for the benefit of having their abilities to rely on. Imagine what I could do with a hundred wizards. That's a whole bunch of power. It doesn't really matter whether it's 100 or 1000, any king who wants to keep his kingdom is going to have to actively court these people or these people will take away his kingdom. That's one example of the logical extentions that get ignored by earlier campaign settings that are starting to be addressed in later ones. And these things are starting to be addressed in fantasy literature as well. They all result from the idea that magic is stable and functional. The second you want to have a spell casting class in a fantasy game, you have these issues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Who are Howard and Leiber?
Top