Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Who are Howard and Leiber?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 2525844" data-attributes="member: 22779"><p>Here's why I refuse to accept the whole 1% number. The only justification for that number is because, as you said, classes should only apply to exceptional people - PC's and NPC's. So, to phrase it another way, classes should only apply to people who are important to the adventure. I do not accept that as a logical basis. Saying that classes should only apply for narrative reasons is hardly a basis for a logical assumption.</p><p></p><p>Add to this the fact that many of the published material routinely ignored this number as well. Look at modules like Cult of the Reptile God, Hommlet, heck, even Keep on the Borderlands, and you see classes far in excess of 1%. Even NPC's that had little reason for having classes, like bartenders or farmers, were routinely fighters or whatnot. </p><p></p><p>Plus, if you run with this 1% assumption, then the likelyhood of any adventuring group coming together becomes very, very small. I'm no math wiz, but, even I know that the chances of 6 people who all come from 1% of the population, coming together in the same place and the same time AND all having similar enough outlooks to want to work together is pretty bloody slight.</p><p></p><p></p><p>I have a problem with trying to use a narrative assumption to justify realism in a game. The 1% number isn't supported by the mechanics whatsoever. Hrmm, the only reason Joe can't become a mage is because he's surplus to needs for the plot? How is that realistic? If PC classes were meant to only represent 1% of the population, they should have been much more difficult to become. None of the 4 base classes require more than a 9 in a base stat. Mechanically, there is no reason why classes shouldn't be more popular.</p><p></p><p>That's why I refuse to accept the handwave. The assumption of only 1% of the population having a class has nothing to do with realism and everything to do with narrative.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2525844, member: 22779"] Here's why I refuse to accept the whole 1% number. The only justification for that number is because, as you said, classes should only apply to exceptional people - PC's and NPC's. So, to phrase it another way, classes should only apply to people who are important to the adventure. I do not accept that as a logical basis. Saying that classes should only apply for narrative reasons is hardly a basis for a logical assumption. Add to this the fact that many of the published material routinely ignored this number as well. Look at modules like Cult of the Reptile God, Hommlet, heck, even Keep on the Borderlands, and you see classes far in excess of 1%. Even NPC's that had little reason for having classes, like bartenders or farmers, were routinely fighters or whatnot. Plus, if you run with this 1% assumption, then the likelyhood of any adventuring group coming together becomes very, very small. I'm no math wiz, but, even I know that the chances of 6 people who all come from 1% of the population, coming together in the same place and the same time AND all having similar enough outlooks to want to work together is pretty bloody slight. I have a problem with trying to use a narrative assumption to justify realism in a game. The 1% number isn't supported by the mechanics whatsoever. Hrmm, the only reason Joe can't become a mage is because he's surplus to needs for the plot? How is that realistic? If PC classes were meant to only represent 1% of the population, they should have been much more difficult to become. None of the 4 base classes require more than a 9 in a base stat. Mechanically, there is no reason why classes shouldn't be more popular. That's why I refuse to accept the handwave. The assumption of only 1% of the population having a class has nothing to do with realism and everything to do with narrative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Who are Howard and Leiber?
Top