Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Who are Howard and Leiber?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 2528715" data-attributes="member: 22779"><p>^ So you figure that a priest, a rogue and a paladin all find themselves in the same place frequently enough that the makings of an adventuring party doesn't stretch the bounds of random chance. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Does sound like the good start to a joke though:</p><p></p><p>A priest, a paladin and a rogue walk into a bar... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seeing your example though, I can see why we have such a problem coming together on this. I've always designed my campaigns based on the mechanics, even in my 1e days I did this. One of my favourite homebrews was an outgrowth of an arguement with a friend of mine over who would win between clerics and wizards. A purely mechanical arguement led to a five year campaign under a number of different groups. But, I've never started from the point of view of, "This is the world as it is." rather than "How would the world be if X is true?"</p><p></p><p>In the end, it's more a question of personal preference. I have difficulty ignoring the impact of mechanics on a campaign setting. Obviously. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't like the idea of ignoring the RAW and making the RAW shoehorn into a campaign setting. I would rather work from the other direction, simply because it reduces the amount of work I have to do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>IMO, when you start with a setting and then try to make it fit into a particular ruleset, then you wind up with a boatload of house rules and ad hoc reasons for the existence of various elements. I don't like that. It's not my style of gaming. Mostly becuase different settings would claim X and then completely ignore it. The 1% concept being a particularly obvious suspect. I understand where you're coming from, I just don't subscribe to those assumptions when creating a campaign setting. I would much prefer that an element fits with existing mechanics than make an exception for a particular element, particularly if the only reason I'm making that assumption is narrative based.</p><p></p><p>I'm not saying you're wrong S'mon. At least, not anymore <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . Just that the assumptions you start from are radically different than the ones I come from.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2528715, member: 22779"] ^ So you figure that a priest, a rogue and a paladin all find themselves in the same place frequently enough that the makings of an adventuring party doesn't stretch the bounds of random chance. :) Does sound like the good start to a joke though: A priest, a paladin and a rogue walk into a bar... :) Seeing your example though, I can see why we have such a problem coming together on this. I've always designed my campaigns based on the mechanics, even in my 1e days I did this. One of my favourite homebrews was an outgrowth of an arguement with a friend of mine over who would win between clerics and wizards. A purely mechanical arguement led to a five year campaign under a number of different groups. But, I've never started from the point of view of, "This is the world as it is." rather than "How would the world be if X is true?" In the end, it's more a question of personal preference. I have difficulty ignoring the impact of mechanics on a campaign setting. Obviously. :) I don't like the idea of ignoring the RAW and making the RAW shoehorn into a campaign setting. I would rather work from the other direction, simply because it reduces the amount of work I have to do. :) IMO, when you start with a setting and then try to make it fit into a particular ruleset, then you wind up with a boatload of house rules and ad hoc reasons for the existence of various elements. I don't like that. It's not my style of gaming. Mostly becuase different settings would claim X and then completely ignore it. The 1% concept being a particularly obvious suspect. I understand where you're coming from, I just don't subscribe to those assumptions when creating a campaign setting. I would much prefer that an element fits with existing mechanics than make an exception for a particular element, particularly if the only reason I'm making that assumption is narrative based. I'm not saying you're wrong S'mon. At least, not anymore :) . Just that the assumptions you start from are radically different than the ones I come from. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Who are Howard and Leiber?
Top