Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Who are Howard and Leiber?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2539228" data-attributes="member: 26473"><p>I finally got around to reading the "worst adventures" thread, and after originally reading your comment here, I was quite surprised to find that it says nothing of the kind.</p><p></p><p>I didn't find a single reference to <em>White Plume Mountain</em> in the worst adventures thread - there were only one or two references to <em>Keep on the Borderlands</em>, <em>Palace of the Silver Princess</em>, and <em>In Search of the Unknown</em>, IIRC, and a couple of reactions to <em>Tomb of Horrors</em>, but none of these negative comments had anything to do with "dungeon crawls in the middle of a wilderness."</p><p></p><p>In fact the most common source of disparaging remarks (including your own...) had to do with modules that were heavy on metaplot and railroaded the players and their characters along a pre-determined plot line – Dragonlance seemed to earn the greatest ire. The subjects of ecological or cultural verisimilitude never came up in the six pages of posts that I read.</p><p></p><p>I have no idea what you're citing as the basis for the opinion expressed above.Again, I disagree.</p><p></p><p>First, let's let the 1e DMG comment on the view taken toward ecology and fantasy gaming, c. 1979 (twenty-six years ago):More than twenty years ago the primary text on constructing adventures and campaigns for D&D suggested that GMs consider some basic ecology in constructing their game-worlds. The idea that this is some sort of recent development, somehow shaped by contemporary fantasy fiction, isn't borne out by a simple look back at the rules of the day.</p><p></p><p>The 1e AD&D <em>DMG</em> section quoted above concludes with the following:In a fantasy game, anything is possible - my view is that 90% of the world represents the probable and the other 10% the improbable and even the impossible. I have no problem with writing a White Plume Mountain into my games - the adventurers spend their lives <u>immersed</u> in that 10% because that's where the <u>adventure</u> is - the fame, the glory, the untold riches.</p><p></p><p>I think authors like Leiber and Howard and Moorcock and Tolkien understood this intellectually and viscerally - they wrote to that 10%. Later authors took a couple of different approaches: Some still wrote to that 10%, but by aping those classic writers, recycling thematic elements but without the elegant prose and the spark of genius that inhabited the earlier works. (Terry Brooks, I’m talking to you and those who followed your example.) Others among contemporary fantasists seem drawn instead to exploring the 90% through a mix of post-modernist contextualism and marxfem philosophy, perhaps to add “depth” to fantasy that the “dinosaurs” of the genre lack (or maybe just to show how far beyond the pale they can be).</p><p></p><p>Are their stories better? Without diving into the merits of literary criticism, I can only say that it’s a matter of taste. The more important question here and now is, do they make for good gaming? I’m simply not well-versed enough in contemporary fantasy to offer an informed opinion. I can offer a couple of metatextual observations however. (Yeah, I can work some post-modern mojo, too.)</p><p></p><p>Taking a look once again at that worst adventures thread, it seems that many of the adventures deemed “worst” by our ENWorld peers are those steeped in metaplot, where the adventurers are reduced to being passive observers while other heroes do great things. Conversely, the best adventures thread and the commentary on the <em>Wilderlands of High Fantasy</em> all point to the classic feel of those “dungeon crawls” that some enjoy ridiculing. Many gamers enjoy angsty navel-gazing, perhaps following in the example of more contemporary fantasy authors' desire to explore the implications or inner life of fantasy worlds and characters – others enjoy more red-blooded, often politically incorrect kick-in-the-door, kill-things-and-take-their-stuff, then blow-it-all-on-whores-and-ale adventures in the style of the classic writers of the genre. (Please note that I am not attempting to disparage either style of gaming – I’m really just going for a cheap laugh with my descriptions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) It seems to me that perhaps the former group of gamers might draw more inspiration from contemporary fantasists while the latter would seek the classic authors for guidance.</p><p></p><p>For myself, I write my games to the 10%, so I will continue to mine fantasy classics, literary and cinematic, both well-known and obscure for inspiration.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2539228, member: 26473"] I finally got around to reading the "worst adventures" thread, and after originally reading your comment here, I was quite surprised to find that it says nothing of the kind. I didn't find a single reference to [i]White Plume Mountain[/i] in the worst adventures thread - there were only one or two references to [i]Keep on the Borderlands[/i], [i]Palace of the Silver Princess[/i], and [i]In Search of the Unknown[/i], IIRC, and a couple of reactions to [i]Tomb of Horrors[/i], but none of these negative comments had anything to do with "dungeon crawls in the middle of a wilderness." In fact the most common source of disparaging remarks (including your own...) had to do with modules that were heavy on metaplot and railroaded the players and their characters along a pre-determined plot line – Dragonlance seemed to earn the greatest ire. The subjects of ecological or cultural verisimilitude never came up in the six pages of posts that I read. I have no idea what you're citing as the basis for the opinion expressed above.Again, I disagree. First, let's let the 1e DMG comment on the view taken toward ecology and fantasy gaming, c. 1979 (twenty-six years ago):More than twenty years ago the primary text on constructing adventures and campaigns for D&D suggested that GMs consider some basic ecology in constructing their game-worlds. The idea that this is some sort of recent development, somehow shaped by contemporary fantasy fiction, isn't borne out by a simple look back at the rules of the day. The 1e AD&D [i]DMG[/i] section quoted above concludes with the following:In a fantasy game, anything is possible - my view is that 90% of the world represents the probable and the other 10% the improbable and even the impossible. I have no problem with writing a White Plume Mountain into my games - the adventurers spend their lives [U]immersed[/U] in that 10% because that's where the [U]adventure[/U] is - the fame, the glory, the untold riches. I think authors like Leiber and Howard and Moorcock and Tolkien understood this intellectually and viscerally - they wrote to that 10%. Later authors took a couple of different approaches: Some still wrote to that 10%, but by aping those classic writers, recycling thematic elements but without the elegant prose and the spark of genius that inhabited the earlier works. (Terry Brooks, I’m talking to you and those who followed your example.) Others among contemporary fantasists seem drawn instead to exploring the 90% through a mix of post-modernist contextualism and marxfem philosophy, perhaps to add “depth” to fantasy that the “dinosaurs” of the genre lack (or maybe just to show how far beyond the pale they can be). Are their stories better? Without diving into the merits of literary criticism, I can only say that it’s a matter of taste. The more important question here and now is, do they make for good gaming? I’m simply not well-versed enough in contemporary fantasy to offer an informed opinion. I can offer a couple of metatextual observations however. (Yeah, I can work some post-modern mojo, too.) Taking a look once again at that worst adventures thread, it seems that many of the adventures deemed “worst” by our ENWorld peers are those steeped in metaplot, where the adventurers are reduced to being passive observers while other heroes do great things. Conversely, the best adventures thread and the commentary on the [i]Wilderlands of High Fantasy[/i] all point to the classic feel of those “dungeon crawls” that some enjoy ridiculing. Many gamers enjoy angsty navel-gazing, perhaps following in the example of more contemporary fantasy authors' desire to explore the implications or inner life of fantasy worlds and characters – others enjoy more red-blooded, often politically incorrect kick-in-the-door, kill-things-and-take-their-stuff, then blow-it-all-on-whores-and-ale adventures in the style of the classic writers of the genre. (Please note that I am not attempting to disparage either style of gaming – I’m really just going for a cheap laugh with my descriptions. ;) ) It seems to me that perhaps the former group of gamers might draw more inspiration from contemporary fantasists while the latter would seek the classic authors for guidance. For myself, I write my games to the 10%, so I will continue to mine fantasy classics, literary and cinematic, both well-known and obscure for inspiration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Who are Howard and Leiber?
Top