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Who Are the Generals in D&D?
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<blockquote data-quote="Masked" data-source="post: 408156" data-attributes="member: 1000"><p><strong>Romans and Single-Classing</strong></p><p></p><p>First up, Romans ... and when they didn't listen to their underlings they did things like "general today, not general tomorrow, general today, not ..." with the other consul. Needless to say, the worst slaughter of Roman troops happened this way.</p><p></p><p>I would say Fighter/Expert is the route most legendary generals will take. They start out as soldiers ... brave fighting machines. As time goes on, they start to pick up tactical skills, but are still primarily focussed on individual combat.</p><p></p><p>Eventually they make a shift to where they're suddenly not worrying about singlehanded combat and now command "from the hill." They're not practicing the sword daily, they're instead looking over maps and pulling out old books for any inspiration that could give them the edge and save the lives of their men. They're still a formidable combatant, but have plateued in that sort of advancement.</p><p></p><p>That sound right?</p><p></p><p>However, you can also have your "officer school" graduate. You know, the one that the grunts all resent? Easy ... rogue/fighter. He's going to have more skills than the grunt, but resented for not being "as tough" (lower bab), even though the officer might still be able to take him (sneak attack).</p></blockquote><p></p>
[QUOTE="Masked, post: 408156, member: 1000"] [b]Romans and Single-Classing[/b] First up, Romans ... and when they didn't listen to their underlings they did things like "general today, not general tomorrow, general today, not ..." with the other consul. Needless to say, the worst slaughter of Roman troops happened this way. I would say Fighter/Expert is the route most legendary generals will take. They start out as soldiers ... brave fighting machines. As time goes on, they start to pick up tactical skills, but are still primarily focussed on individual combat. Eventually they make a shift to where they're suddenly not worrying about singlehanded combat and now command "from the hill." They're not practicing the sword daily, they're instead looking over maps and pulling out old books for any inspiration that could give them the edge and save the lives of their men. They're still a formidable combatant, but have plateued in that sort of advancement. That sound right? However, you can also have your "officer school" graduate. You know, the one that the grunts all resent? Easy ... rogue/fighter. He's going to have more skills than the grunt, but resented for not being "as tough" (lower bab), even though the officer might still be able to take him (sneak attack). [/QUOTE]
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