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*TTRPGs General
Who Are the Generals in D&D?
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<blockquote data-quote="takyris" data-source="post: 410658" data-attributes="member: 5171"><p>Just as a side-note -- isn't the Napolean complex a modern invention? I was under the impression that Napolean was in actuality average height for his time and region, and scholars looked at him and said, "Gosh, he's tiny!" without taking into account the fact that most everyone else was also that tiny back then.</p><p></p><p>This ain't in the Core books, and it's arguably cheating, but in my campaign, as time goes on, I allow skill atrophy and replacement. A 40-year-old veteran who now leads his troops has forgotten most of his climbing and jumping skills, and transferred most of those points over into Sense Motive or Knowledge(War) or something.</p><p></p><p>Random Posit:</p><p></p><p>An intelligent but unwise general will make excellent plans -- but won't react well when things get messed up, unless he planned for it. He will use all his intel excellently, but won't think to ask additional questions -- if someone tells him that the ground is soft and muddy, he'll use it, but he won't bring it up on his own. When the enemy does something surprising, he had better have a backup plan prepared from before, or he'll flounder. After his first big loss, though, even an unwise general will have a backup plan -- though it might not be a flexible one.</p><p></p><p>A wise but unintelligent general will probably lead less and ask more questions. He won't have a ton of plan, mostly, "Charge out there and attack and then see what happens." He'll notice things and start calling out helpful orders in midbattle, and he'll develop very simple but effective countermeasures to enemy strategy. The unwise general will have little classical strategic training, which means that in open fields he's likely to get beaten, but in tricky or unexpected situations, he has no habits to keep him from thinking of new plans.</p><p></p><p>In both cases, their closest advisors should be complementary -- the intelligent but unwise general will have an unlettered but street-smart veteran who thinks to ask about what the ground is like and whether it's supposed to rain tomorrow. The wise but unlettered general will have a tactical advisor who will take what the general says and turn it into a coherent plan, doing the nitty-gritty troop positioning and moving forces appropriately.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 410658, member: 5171"] Just as a side-note -- isn't the Napolean complex a modern invention? I was under the impression that Napolean was in actuality average height for his time and region, and scholars looked at him and said, "Gosh, he's tiny!" without taking into account the fact that most everyone else was also that tiny back then. This ain't in the Core books, and it's arguably cheating, but in my campaign, as time goes on, I allow skill atrophy and replacement. A 40-year-old veteran who now leads his troops has forgotten most of his climbing and jumping skills, and transferred most of those points over into Sense Motive or Knowledge(War) or something. Random Posit: An intelligent but unwise general will make excellent plans -- but won't react well when things get messed up, unless he planned for it. He will use all his intel excellently, but won't think to ask additional questions -- if someone tells him that the ground is soft and muddy, he'll use it, but he won't bring it up on his own. When the enemy does something surprising, he had better have a backup plan prepared from before, or he'll flounder. After his first big loss, though, even an unwise general will have a backup plan -- though it might not be a flexible one. A wise but unintelligent general will probably lead less and ask more questions. He won't have a ton of plan, mostly, "Charge out there and attack and then see what happens." He'll notice things and start calling out helpful orders in midbattle, and he'll develop very simple but effective countermeasures to enemy strategy. The unwise general will have little classical strategic training, which means that in open fields he's likely to get beaten, but in tricky or unexpected situations, he has no habits to keep him from thinking of new plans. In both cases, their closest advisors should be complementary -- the intelligent but unwise general will have an unlettered but street-smart veteran who thinks to ask about what the ground is like and whether it's supposed to rain tomorrow. The wise but unlettered general will have a tactical advisor who will take what the general says and turn it into a coherent plan, doing the nitty-gritty troop positioning and moving forces appropriately. -Tacky [/QUOTE]
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