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General Tabletop Discussion
*TTRPGs General
Who are the most inventive game designers?
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<blockquote data-quote="Ghostwind" data-source="post: 1938426" data-attributes="member: 3060"><p>Invention comes in many forms. It is easy to point to some of the bigger and well known names because of their history in the gaming industry. Matt Forbeck, Skip Williams, Monte Cook, Robin Laws, and Shane Hensley all come to mind as people who have proven their inventiveness by working or developing multiple gaming systems. </p><p> </p><p>There are a lot of newer and/or lesser known people that I think are showing bits of brilliance in terms of game design ingenuity. For example:</p><p> </p><p>* Steve Kenson - the work he has done with <em>Mutants & Masterminds</em> along with books like <em>Psychic's Handbook, Witch's Handbook</em> and <em>Shaman's Handbook</em> are all top notch and represent a fresh take on the rules.</p><p> </p><p>* Mike Mearls - Mike continually illustrates his ability to think both inside and outside the box. His credits are vast and long. Books that stand out as a testament to his design abilities are: <em>Portals & Planes, Dungeoncraft, Wildscape</em>, and <em>Book of Iron Might</em>.</p><p> </p><p>* Ari Marmell - Everyone's favorite mouse has had his hand in a lot of stuff, mostly with White Wolf's books. His latest book with Green Ronin (you know, that Egyptian one) has everyone talking. In short, Ari understands the d20 system and creates rules that work seamlessly within the framework that everyone expects.</p><p> </p><p>* Phil Reed - This guy comes up with great stuff that shows you don't have to make a 96 page book out of every idea. Phil's ideas are always solid and original.</p><p> </p><p>* Curtis Bennett - Credit for <em>Artificer's Handbok</em> is his alone and shows that it is possible to come up with an alternate magic creation system that works. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Keep an eye out for the name of Tim Hitchcock. Tim is the author behind Bastion Press' forthcoming <em>Book of Curses</em> and he shows some real genius in his writing. Tim already has credits with Mongoose and Dungeon magazine and has even helped tweak the long-in-development <em>Lore of the Gods</em>. He is going to be one of those really popular writers in the near future.</p></blockquote><p></p>
[QUOTE="Ghostwind, post: 1938426, member: 3060"] Invention comes in many forms. It is easy to point to some of the bigger and well known names because of their history in the gaming industry. Matt Forbeck, Skip Williams, Monte Cook, Robin Laws, and Shane Hensley all come to mind as people who have proven their inventiveness by working or developing multiple gaming systems. There are a lot of newer and/or lesser known people that I think are showing bits of brilliance in terms of game design ingenuity. For example: * Steve Kenson - the work he has done with [i]Mutants & Masterminds[/i] along with books like [i]Psychic's Handbook, Witch's Handbook[/i] and [i]Shaman's Handbook[/i] are all top notch and represent a fresh take on the rules. * Mike Mearls - Mike continually illustrates his ability to think both inside and outside the box. His credits are vast and long. Books that stand out as a testament to his design abilities are: [i]Portals & Planes, Dungeoncraft, Wildscape[/i], and [i]Book of Iron Might[/i]. * Ari Marmell - Everyone's favorite mouse has had his hand in a lot of stuff, mostly with White Wolf's books. His latest book with Green Ronin (you know, that Egyptian one) has everyone talking. In short, Ari understands the d20 system and creates rules that work seamlessly within the framework that everyone expects. * Phil Reed - This guy comes up with great stuff that shows you don't have to make a 96 page book out of every idea. Phil's ideas are always solid and original. * Curtis Bennett - Credit for [i]Artificer's Handbok[/i] is his alone and shows that it is possible to come up with an alternate magic creation system that works. ;) Keep an eye out for the name of Tim Hitchcock. Tim is the author behind Bastion Press' forthcoming [i]Book of Curses[/i] and he shows some real genius in his writing. Tim already has credits with Mongoose and Dungeon magazine and has even helped tweak the long-in-development [i]Lore of the Gods[/i]. He is going to be one of those really popular writers in the near future. [/QUOTE]
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