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Who are the really interesting modern TTRPG designers?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9307456" data-attributes="member: 7044704"><p>Icon is a little more even in terms of out-of-combat mechanical elements, but there's still a pronounced divide. I rather like both approaches they've taken - and as you said, there's something reminiscent of 13A there.</p><p></p><p>If you enjoy D&D 4e tactical combat puzzles, mecha, or middling high-concept modern space opera settings there's probably something you'll like in Lancer. If you like more than one of those things, it's almost guaranteed even if you only use the game for inspiration and idea mining. Unlike 4e it comes with a complete and fairly compelling setting.</p><p></p><p>The art is gorgeous too, if that's a selling point.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9307456, member: 7044704"] Icon is a little more even in terms of out-of-combat mechanical elements, but there's still a pronounced divide. I rather like both approaches they've taken - and as you said, there's something reminiscent of 13A there. If you enjoy D&D 4e tactical combat puzzles, mecha, or middling high-concept modern space opera settings there's probably something you'll like in Lancer. If you like more than one of those things, it's almost guaranteed even if you only use the game for inspiration and idea mining. Unlike 4e it comes with a complete and fairly compelling setting. The art is gorgeous too, if that's a selling point. [/QUOTE]
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Community
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Who are the really interesting modern TTRPG designers?
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