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Who are the really interesting modern TTRPG designers?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9307471" data-attributes="member: 7044704"><p>The mix of rules-light out-of-mech play and high-crunch mech combat (and license combination optimization - the "mech build" part of things) is interesting, and takes things to an extreme. I think works well here because at the end of the day all the mech RPGs I've seen draw a pretty sharp line between situations where your pilots are mounted up and not, and Lancer's just a bit more explicit about admitting most combat will be while you've got your mechs and many downtime activities don't need a big raft of hard mechanics.</p><p></p><p>That said, you can do a little fighting on foot even on a mech battlefield (and there are some builds that even lean into that a bit) but you won't hit hard and you're still likely to die horribly (which may not be terribly relevant, death is pretty temporary with the tech on display in the setting). But it does give you something to do if your ride gets trashed early, and I've even played a couple of missions where at least some of the players were expected to dismount to deal with objectives in people-scale bunkers where even a little size 1/2 suit wouldn't fit.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9307471, member: 7044704"] The mix of rules-light out-of-mech play and high-crunch mech combat (and license combination optimization - the "mech build" part of things) is interesting, and takes things to an extreme. I think works well here because at the end of the day all the mech RPGs I've seen draw a pretty sharp line between situations where your pilots are mounted up and not, and Lancer's just a bit more explicit about admitting most combat will be while you've got your mechs and many downtime activities don't need a big raft of hard mechanics. That said, you can do a little fighting on foot even on a mech battlefield (and there are some builds that even lean into that a bit) but you won't hit hard and you're still likely to die horribly (which may not be terribly relevant, death is pretty temporary with the tech on display in the setting). But it does give you something to do if your ride gets trashed early, and I've even played a couple of missions where at least some of the players were expected to dismount to deal with objectives in people-scale bunkers where even a little size 1/2 suit wouldn't fit. [/QUOTE]
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Who are the really interesting modern TTRPG designers?
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