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Who are the really interesting modern TTRPG designers?
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<blockquote data-quote="Autumnal" data-source="post: 9308176" data-attributes="member: 6671663"><p>it’s probably a good thing I’m too sick today to effectively explain how pissed off the smug arrogance of claims like this make me. Jenna spent years working on the first edition of Nobilis, iterating and refining in response to play experience plus learning a lot from years with the Amber community. James Wallis pushed for a fresh round of iterations for the second edition (which she did wholeheartedly). Then she drew on years of others’ play and commentary and her own experience and evolving perspective for the third edition. The game was designed to play and has been played more than a goodly number of games with larger market share that get bought and talked about but mostly sit unplayed. </p><p></p><p>Now to go recover some more. The cats are having words with me, words like “purr” and “meow”.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9308176, member: 6671663"] it’s probably a good thing I’m too sick today to effectively explain how pissed off the smug arrogance of claims like this make me. Jenna spent years working on the first edition of Nobilis, iterating and refining in response to play experience plus learning a lot from years with the Amber community. James Wallis pushed for a fresh round of iterations for the second edition (which she did wholeheartedly). Then she drew on years of others’ play and commentary and her own experience and evolving perspective for the third edition. The game was designed to play and has been played more than a goodly number of games with larger market share that get bought and talked about but mostly sit unplayed. Now to go recover some more. The cats are having words with me, words like “purr” and “meow”. [/QUOTE]
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Community
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*TTRPGs General
Who are the really interesting modern TTRPG designers?
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