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who are the Shadowrunners among us?
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<blockquote data-quote="Saeviomagy" data-source="post: 2048286" data-attributes="member: 5890"><p>I love shadowrun. I run a game of it, and we have a lot of fun. My longest running and by far the most enjoyable campaign I've ever played was shadowrun. I mean - we're talking about a campaign where we actually started taking control and navigating our own plotlines. Someday we were going to go on a run to steal an authentic italian pizza oven for our local mafia don. I owe a lot to that GM. Mr Milliken, I salute you. </p><p></p><p>Shadowrun made me the roleplayer I am. It taught me how to min-max. Once I'd learnt that lesson, it also taught me to use that power for good not evil - it taught me how to min-max for <em>cool</em> not for raw power.</p><p></p><p>Shadowrun's rule system is... pretty bad as written. Sorry chummers, but that's the rub. It starts with the idea of a unified mechanic, but every single little bit of the rules has yet another slight difference that changes everything. In a perfect world, whether you punch someone, blast someone with magic, shoot someone or kill their online avatar or drone, it should all use the same basic resolution mechanic, and it doesn't, and that sucks.</p><p></p><p>Someday I dream of porting the game over to something like godlike/wild talents, where a unified game mechanic will solve all ills. Someday. I just don't think that d20 can quite emulate the game faithfully.</p><p></p><p>Oh, and if mages are getting walked all over, then you're probably running NPC's with stats from adventures. Man do those guys suck.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2048286, member: 5890"] I love shadowrun. I run a game of it, and we have a lot of fun. My longest running and by far the most enjoyable campaign I've ever played was shadowrun. I mean - we're talking about a campaign where we actually started taking control and navigating our own plotlines. Someday we were going to go on a run to steal an authentic italian pizza oven for our local mafia don. I owe a lot to that GM. Mr Milliken, I salute you. Shadowrun made me the roleplayer I am. It taught me how to min-max. Once I'd learnt that lesson, it also taught me to use that power for good not evil - it taught me how to min-max for [i]cool[/i] not for raw power. Shadowrun's rule system is... pretty bad as written. Sorry chummers, but that's the rub. It starts with the idea of a unified mechanic, but every single little bit of the rules has yet another slight difference that changes everything. In a perfect world, whether you punch someone, blast someone with magic, shoot someone or kill their online avatar or drone, it should all use the same basic resolution mechanic, and it doesn't, and that sucks. Someday I dream of porting the game over to something like godlike/wild talents, where a unified game mechanic will solve all ills. Someday. I just don't think that d20 can quite emulate the game faithfully. Oh, and if mages are getting walked all over, then you're probably running NPC's with stats from adventures. Man do those guys suck. [/QUOTE]
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