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who are the Shadowrunners among us?
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<blockquote data-quote="Quasqueton" data-source="post: 2054872" data-attributes="member: 3854"><p>I pulled out my old Shadowrun rule book last night and skimmed through it. The rules I own are 2nd edition. We started playing in 1st and upgraded when 2nd came out. I still really like the rules. I see the core rules for magic are balanced and not over-powered. I beleive our uber-mage was using stuff from the <em>Grimoire</em>.</p><p></p><p>I'm remembering more of our games now. We used a round-robin style of gaming, where we rotated the GMing duties after each adventure. </p><p></p><p>One character was a cross decker/rigger. Interestingly, he rarely ever decked. My street-sam ork, with a stolen cyberdeck ended up decking as much as the decker/rigger.</p><p></p><p>In one adventure, with me as the DM, the team was to infiltrate a nightclub front for the mob and retreive an item from a safe (it was an item, not just info). I was proud of the adventure, as it was going to require all the skills - decking to get the meat-workers in, firefights, and then rigging to get away from the chase away. And I figured everything would be happening at about the same time -- the decker would be in the system opening doors and turning off security as the sams and mages worked their way into the building. Everyone would be acting in concert; no one would be sitting waiting for someone else to finish their "part".</p><p></p><p>Unfortunately, they decided to have the decker go in while everyone else waited at their base for him to finish. He went in, from the safety of their base, shut most things down, and played havoc with their security. *Then* the team left their base, made the 30 minute drive to the location, and found the place (nightclub) closed and guards all around on high alert. They couldn't get in without a major assault. They were rather mad with me over this. They turned around and abandoned the run.</p><p></p><p>I pointed out this is the reason why, in all those stories and books all of us had read based on Shadowrun, that the team goes in at the same time the decker starts his run. A shadowrun is not a leisure stroll, it is an orchestrated operation. Secured matrix systems don't just sit around unmanned or unmonitored. Just like computer systems go on alert when gunfire erupts in the facility, meat security goes on alert when the computer system gets hacked. So that night, only the decker got any adventure.</p><p></p><p>[I do like the story of no one buying ammo. That sounds like something groups I've played with would do.]</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2054872, member: 3854"] I pulled out my old Shadowrun rule book last night and skimmed through it. The rules I own are 2nd edition. We started playing in 1st and upgraded when 2nd came out. I still really like the rules. I see the core rules for magic are balanced and not over-powered. I beleive our uber-mage was using stuff from the [i]Grimoire[/i]. I'm remembering more of our games now. We used a round-robin style of gaming, where we rotated the GMing duties after each adventure. One character was a cross decker/rigger. Interestingly, he rarely ever decked. My street-sam ork, with a stolen cyberdeck ended up decking as much as the decker/rigger. In one adventure, with me as the DM, the team was to infiltrate a nightclub front for the mob and retreive an item from a safe (it was an item, not just info). I was proud of the adventure, as it was going to require all the skills - decking to get the meat-workers in, firefights, and then rigging to get away from the chase away. And I figured everything would be happening at about the same time -- the decker would be in the system opening doors and turning off security as the sams and mages worked their way into the building. Everyone would be acting in concert; no one would be sitting waiting for someone else to finish their "part". Unfortunately, they decided to have the decker go in while everyone else waited at their base for him to finish. He went in, from the safety of their base, shut most things down, and played havoc with their security. *Then* the team left their base, made the 30 minute drive to the location, and found the place (nightclub) closed and guards all around on high alert. They couldn't get in without a major assault. They were rather mad with me over this. They turned around and abandoned the run. I pointed out this is the reason why, in all those stories and books all of us had read based on Shadowrun, that the team goes in at the same time the decker starts his run. A shadowrun is not a leisure stroll, it is an orchestrated operation. Secured matrix systems don't just sit around unmanned or unmonitored. Just like computer systems go on alert when gunfire erupts in the facility, meat security goes on alert when the computer system gets hacked. So that night, only the decker got any adventure. [I do like the story of no one buying ammo. That sounds like something groups I've played with would do.] Quasqueton [/QUOTE]
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