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Who are your 5 favorite Game Designers?
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<blockquote data-quote="Treebore" data-source="post: 1281729" data-attributes="member: 10177"><p>I have to agree that Synnibar was one of the best balanced, most immaginative, and funnest high powered games I ever played. Unfortunately, the high level math deterred a lot of people from playing. I played characters up to 40th level in that game and remained very challenged by the monsters, as written. No other game that i am aware of pulled that off.</p><p></p><p>Marc Miller for Traveller, as previously mentioned.</p><p></p><p>Who else stands out in my mind? Most, if not all, of the people working for Necromancer games. </p><p></p><p>Kevin Sembieda (sp?) simply because I love the world of Paladium, but not Rifts. They could have learned some lessons from Mr. McKraken on game balance.</p><p></p><p>I also liked Mr. Bell's work for Fiery Dragon. If I were to see something with his name on it I would definitely give it a look, if not just buy it. It was very rough, but great fun once re-worked.</p><p></p><p>I, too, would buy something with Aaron Loeb's name on it, just because of how awesome the Book of The Righteous is. The more I read that book the more I love it. I'll say it again, it is far and away the best treatment ever given religion in the gaming industry. If anyone knows a better one, please tell me. Even one as good.</p><p></p><p>I have found I tend to buy more because of the name of the publisher rather than the actual author. Either because I believe in their ability to put out consistantly good product (Necromancer, Green Ronin, Kenzer, Goodman Games) or because it is a campaign world I love (Forg. Realms, Ravenloft).</p><p></p><p>However, most of the names mentioned previously would make me take a look at whatever product their name is on, but not buy blindly.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1281729, member: 10177"] I have to agree that Synnibar was one of the best balanced, most immaginative, and funnest high powered games I ever played. Unfortunately, the high level math deterred a lot of people from playing. I played characters up to 40th level in that game and remained very challenged by the monsters, as written. No other game that i am aware of pulled that off. Marc Miller for Traveller, as previously mentioned. Who else stands out in my mind? Most, if not all, of the people working for Necromancer games. Kevin Sembieda (sp?) simply because I love the world of Paladium, but not Rifts. They could have learned some lessons from Mr. McKraken on game balance. I also liked Mr. Bell's work for Fiery Dragon. If I were to see something with his name on it I would definitely give it a look, if not just buy it. It was very rough, but great fun once re-worked. I, too, would buy something with Aaron Loeb's name on it, just because of how awesome the Book of The Righteous is. The more I read that book the more I love it. I'll say it again, it is far and away the best treatment ever given religion in the gaming industry. If anyone knows a better one, please tell me. Even one as good. I have found I tend to buy more because of the name of the publisher rather than the actual author. Either because I believe in their ability to put out consistantly good product (Necromancer, Green Ronin, Kenzer, Goodman Games) or because it is a campaign world I love (Forg. Realms, Ravenloft). However, most of the names mentioned previously would make me take a look at whatever product their name is on, but not buy blindly. [/QUOTE]
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