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Who are your 5 favorite Game Designers?
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<blockquote data-quote="Orius" data-source="post: 1284970" data-attributes="member: 8863"><p>Well, my RPG experience is limited to D&D so, my list will likely reflect it.</p><p></p><p>Bruce Cordell.  Like he needs another vote here, but he's going to get one anyway.  His stuff rocks.  I mean it.  His worst stuff is still cooler than than some of the best stuff TSR published before they hired him.  I like how he takes elemets from a lot of different D&D sources and weaves it into a great adventure, accessory or product.  I also remember how the stuff he wrote for the 1998 product line were interrelated somehow -- at the top was <em>Return to the Tomb of Horrors</em>, which had connections to <em>College of Wizardry</em>, <em>A Guide to the Ethereal Plane</em>, and even <em>The Dungeon Builder's Guidebook</em> (and that just covers stuff I have, there might be other links I don't know of).  The best part is, you don't need all of them, but if you do have them, you can take all the ideas and build it into a campaign.  Great stuff.</p><p></p><p>Monte Cook.  His stuff and his style is pretty cool too.  I wouldn't mind playin in one of his campagns.</p><p></p><p>Off the top of my head, I'd list Jeff Grubb, Bill Slavisek, and Wolfgang Baur too.</p><p></p><p>I left out Gary Gygax, but that's because I'm not really familiar with the gaming material he <em>actually</em> wrote, except for the original <em>Tomb of Horrors</em>.  And I don't count D&D rules, because the rules I'm familiar with were written <em>after</em> he left TSR and stopped working on the game.  The rules I'm familiar with are derivatives of his rules.</p></blockquote><p></p>
[QUOTE="Orius, post: 1284970, member: 8863"] Well, my RPG experience is limited to D&D so, my list will likely reflect it. Bruce Cordell. Like he needs another vote here, but he's going to get one anyway. His stuff rocks. I mean it. His worst stuff is still cooler than than some of the best stuff TSR published before they hired him. I like how he takes elemets from a lot of different D&D sources and weaves it into a great adventure, accessory or product. I also remember how the stuff he wrote for the 1998 product line were interrelated somehow -- at the top was [i]Return to the Tomb of Horrors[/i], which had connections to [i]College of Wizardry[/i], [i]A Guide to the Ethereal Plane[/i], and even [i]The Dungeon Builder's Guidebook[/i] (and that just covers stuff I have, there might be other links I don't know of). The best part is, you don't need all of them, but if you do have them, you can take all the ideas and build it into a campaign. Great stuff. Monte Cook. His stuff and his style is pretty cool too. I wouldn't mind playin in one of his campagns. Off the top of my head, I'd list Jeff Grubb, Bill Slavisek, and Wolfgang Baur too. I left out Gary Gygax, but that's because I'm not really familiar with the gaming material he [i]actually[/i] wrote, except for the original [i]Tomb of Horrors[/i]. And I don't count D&D rules, because the rules I'm familiar with were written [i]after[/i] he left TSR and stopped working on the game. The rules I'm familiar with are derivatives of his rules. [/QUOTE]
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