Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Promotions/Press
Who Are Your Friends?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 7651840" data-attributes="member: 177"><p>Only in the sense that they can hand each other a bonus now and again, at the cost of an action. And rivals get a very similar ability. Not a lot of diversity there - little call to chose one over the other. I think the idea of having defined relationships that the characters can call on has some legs, but it probably ought to have a little more depth than, "if you claim to be friends, you get a power". </p><p></p><p>"Everyone is fast friends" isn't dramatically interesting, either. If you want to explore relationships, a steady, happy state is about the last thing you want, as there's nothing to explore there. Exploration depends upon there being some unknown qualities and/or dynamics to the relationship to give you some unknown territory you can enter, so to speak.</p><p></p><p>And, what about those people who aren't your friends, and aren't your rivals? What if you just don't like them, but have to work with them for some reason? That's arguably the most interesting situation, dramatically, but there's no incentive to explore it.</p><p></p><p>So, I think this would call on having a few more kinds of relationships defined - friendship, love, rivalry, dislike, and such. Having the power is good, but you might want another aspect - if you have some form of "action point" mechanic, and you take some action that complicates your life for that relationship, you get an action point, or some other form of the "if you play your flaw, you get a bennie" format.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7651840, member: 177"] Only in the sense that they can hand each other a bonus now and again, at the cost of an action. And rivals get a very similar ability. Not a lot of diversity there - little call to chose one over the other. I think the idea of having defined relationships that the characters can call on has some legs, but it probably ought to have a little more depth than, "if you claim to be friends, you get a power". "Everyone is fast friends" isn't dramatically interesting, either. If you want to explore relationships, a steady, happy state is about the last thing you want, as there's nothing to explore there. Exploration depends upon there being some unknown qualities and/or dynamics to the relationship to give you some unknown territory you can enter, so to speak. And, what about those people who aren't your friends, and aren't your rivals? What if you just don't like them, but have to work with them for some reason? That's arguably the most interesting situation, dramatically, but there's no incentive to explore it. So, I think this would call on having a few more kinds of relationships defined - friendship, love, rivalry, dislike, and such. Having the power is good, but you might want another aspect - if you have some form of "action point" mechanic, and you take some action that complicates your life for that relationship, you get an action point, or some other form of the "if you play your flaw, you get a bennie" format. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Who Are Your Friends?
Top