Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Who authors the shared fiction in RPGing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 8347798" data-attributes="member: 6993955"><p>The essay by Edwards is good, but I think his example of setting-centric story-now play is, um, a little odd. Perhaps extreme is closer to what I mean. Personally, I use varying levels of pre-developed 'setting' in my story now games. My guideline is to have enough material for the choices made in character creation to be coherent. In Apocalypse World, much of that same sort of material is actually built right into the playbooks, which is cool. However, if I'm running my own setting, or my own game, I need to give the players some idea of the world they will inhabit, you simply can't play without that, and that means prep. I will draw a distinction here between campaign prep and session prep. I am indexing the former rather than the latter</p><p></p><p>This brings me to my second point, story-now is not, as some people believe, absent of any prep when prep is at least partially synonymous with 'setting'. It <strong>can</strong> be, but isn't always, nor does it need to be. Broadly speaking this can and is often accomplished by group world building in some form, but that isn't always the case. I find no-prep more common in games set in some version of modern earth, which has as a side benefit, enormous setting knowledge built in to each player. Fantasy and Sci-fi games replace that real-world knowledge with setting prep, in a huge variety of ways depending on the exact game in question. I think most of those examples escape the orbit of Edward's essay and probably need their own vocabulary and explication.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8347798, member: 6993955"] The essay by Edwards is good, but I think his example of setting-centric story-now play is, um, a little odd. Perhaps extreme is closer to what I mean. Personally, I use varying levels of pre-developed 'setting' in my story now games. My guideline is to have enough material for the choices made in character creation to be coherent. In Apocalypse World, much of that same sort of material is actually built right into the playbooks, which is cool. However, if I'm running my own setting, or my own game, I need to give the players some idea of the world they will inhabit, you simply can't play without that, and that means prep. I will draw a distinction here between campaign prep and session prep. I am indexing the former rather than the latter This brings me to my second point, story-now is not, as some people believe, absent of any prep when prep is at least partially synonymous with 'setting'. It [B]can[/B] be, but isn't always, nor does it need to be. Broadly speaking this can and is often accomplished by group world building in some form, but that isn't always the case. I find no-prep more common in games set in some version of modern earth, which has as a side benefit, enormous setting knowledge built in to each player. Fantasy and Sci-fi games replace that real-world knowledge with setting prep, in a huge variety of ways depending on the exact game in question. I think most of those examples escape the orbit of Edward's essay and probably need their own vocabulary and explication. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Who authors the shared fiction in RPGing?
Top