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Who can climb?
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 4041299" data-attributes="member: 1068"><p>OK, that video amazes me. I have to admit, I wouldn't have thought that was possible.</p><p></p><p>Still, it doesn't change my mind about the worg example.</p><p></p><p>First of all, that dog was able to climb the tree, but he certainly wasn't going to be attacking anything while doing so... it was all he could do just to hold on.</p><p></p><p>Secondly, I agree with the people here who said that when adjudicating what monsters can do in a situation like this, we should go with what the typical creature can do. I believe this for two reasons:</p><p></p><p>1) it strains belief when all your monsters have abilities that are unusual for their kind whenever it's convenient for the DM. It also leads to the perception that you as the GM are cheating and bending the rules to get your way.</p><p></p><p>2) players need to be able to make predictions about how events will unfold in the game world. To do this, they should be able to draw on common sense. It's common sense that climbing up a tree is a good way to get away from an animal that doesn't climb. Hell, it's probably genetic...our ancestors were arboreal and probably escaped a lot of predators that way.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4041299, member: 1068"] OK, that video amazes me. I have to admit, I wouldn't have thought that was possible. Still, it doesn't change my mind about the worg example. First of all, that dog was able to climb the tree, but he certainly wasn't going to be attacking anything while doing so... it was all he could do just to hold on. Secondly, I agree with the people here who said that when adjudicating what monsters can do in a situation like this, we should go with what the typical creature can do. I believe this for two reasons: 1) it strains belief when all your monsters have abilities that are unusual for their kind whenever it's convenient for the DM. It also leads to the perception that you as the GM are cheating and bending the rules to get your way. 2) players need to be able to make predictions about how events will unfold in the game world. To do this, they should be able to draw on common sense. It's common sense that climbing up a tree is a good way to get away from an animal that doesn't climb. Hell, it's probably genetic...our ancestors were arboreal and probably escaped a lot of predators that way. Ken [/QUOTE]
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