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<blockquote data-quote="Mr. Kaze" data-source="post: 1666765" data-attributes="member: 8848"><p>"Who do you play with? Ages, gender, education, etc."</p><p></p><p>I play with four guys and my wife. Most of them are up to 4 years older than I am, 'cept my wife who is 2 years younger. Most of them -- and myself -- work for the same tech company, with the other guy also working in tech and my wife being a sculptor. The guys are all well educated -- a couple of masters' degrees, an MIT graduate. The two guys who are married are going to be fathers soon with the other two guys reading a whole lot of books. My wife and I recently adopted a very noisy and randomly violent cat -- so there's some similarity to both sides there.</p><p></p><p>"Why do stay with that group?"</p><p></p><p>Because I'm the DM and they seem to enjoy playing with my "whatever you can make a reasonable claim for" interpretation of the rules. Half- to two-thirds of the table doesn't care to know the rules quite as abusively as the other half, so it works out for us. (I don't do tournament play, no. But at least one of the players does.)</p><p></p><p>"How does the group dynamic change game play in your case"</p><p></p><p>We've had 5 out of 6 for over a year now with the fifth being added off of one of these "players seeking players" things and the sixth recently joining from being the DM of a campaign I joined after seeing a "players seeking players" posting because I was tired of always DMing. (He joined our game because he too was always tired of DMing.) My wife and our neighbor have always been in the game and the other guy took a hiatus to go courting and get married, but was with us for the rest of the time -- he's my brother. Other players have come and gone, but nobody's left in the past year so I think my approval rating is going up.</p><p></p><p>Now answering the actual question... we tend to rely very much on gestures and random numbers and action descriptions when we're doing things which, while technically legal, can't be easily visualized. This saves us from the "Well that's a silly rule" syndrome because we're satisfied that we've got reasons for pretty much everything we do. Some of the major and recurring ones -- consequences of death, for example -- are nicely documented and posted to a web page. A lot of the other ones are merely brought into being on the fly, but may be used as an example of themselves if the situation later arises. I very much value the richness of the storytelling to the purity of the system and I've made it clear that I have the same expectation for the players -- and it seems to be working out great!</p><p></p><p>::Kaze (would have rather been a film director...)</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 1666765, member: 8848"] "Who do you play with? Ages, gender, education, etc." I play with four guys and my wife. Most of them are up to 4 years older than I am, 'cept my wife who is 2 years younger. Most of them -- and myself -- work for the same tech company, with the other guy also working in tech and my wife being a sculptor. The guys are all well educated -- a couple of masters' degrees, an MIT graduate. The two guys who are married are going to be fathers soon with the other two guys reading a whole lot of books. My wife and I recently adopted a very noisy and randomly violent cat -- so there's some similarity to both sides there. "Why do stay with that group?" Because I'm the DM and they seem to enjoy playing with my "whatever you can make a reasonable claim for" interpretation of the rules. Half- to two-thirds of the table doesn't care to know the rules quite as abusively as the other half, so it works out for us. (I don't do tournament play, no. But at least one of the players does.) "How does the group dynamic change game play in your case" We've had 5 out of 6 for over a year now with the fifth being added off of one of these "players seeking players" things and the sixth recently joining from being the DM of a campaign I joined after seeing a "players seeking players" posting because I was tired of always DMing. (He joined our game because he too was always tired of DMing.) My wife and our neighbor have always been in the game and the other guy took a hiatus to go courting and get married, but was with us for the rest of the time -- he's my brother. Other players have come and gone, but nobody's left in the past year so I think my approval rating is going up. Now answering the actual question... we tend to rely very much on gestures and random numbers and action descriptions when we're doing things which, while technically legal, can't be easily visualized. This saves us from the "Well that's a silly rule" syndrome because we're satisfied that we've got reasons for pretty much everything we do. Some of the major and recurring ones -- consequences of death, for example -- are nicely documented and posted to a web page. A lot of the other ones are merely brought into being on the fly, but may be used as an example of themselves if the situation later arises. I very much value the richness of the storytelling to the purity of the system and I've made it clear that I have the same expectation for the players -- and it seems to be working out great! ::Kaze (would have rather been a film director...) [/QUOTE]
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