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Who does Steve Jackson Think He's Kidding???
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<blockquote data-quote="Damon Griffin" data-source="post: 659202" data-attributes="member: 3568"><p><strong>d20 Munchkin: A somewhat biased review</strong></p><p></p><p></p><p></p><p>Allow me:</p><p></p><p><strong>d20 Munchkin PHB</strong> </p><p>This $14.95 hardcover book is only 48 pages long, but if it were much longer it might be dangerous. Wit is best taken in small doses. Here, it's all good, including the Introduction, the About the Authors sidebar, even the boxes labeling each chapter's content as Open Gaming or not. Racial information is given for Humans, Dwarves, Elves, Gnomes, Halflings and Orcs, and card text is provided for anyone who wants to introduce Gnomes to their Munchkin card game. Bards, Clerics, Monks, Thieves, Warriors and Wizards are covered, with info given for adding Bards and Monks to the card game. </p><p></p><p>Character advancement is, appropriately enough, extremely munchkin: all characters get a new Cheat...er, Feat...at EVERY odd-numbered level, and an ability score increase every third level. Wizards get bonus metamagic/item creation feats every fifth level. Warriors get bonus warrior-appropriate feats at 1st and 2nd level, and every even-numbered Warrior level after that (so a 20th level Human Warrior is going to have a total of 22 feats; then again I think a 20th level Human Warrior in D&D would have 19 feats, so maybe this isn't all that different...) </p><p></p><p>The BAB table is also accelerated, with Warriors starting at +2, getting an extra attack every four levels instead of every five, and ending up with +21/+17/+13/+9/+5/+1 at 20th level. 20th level Wizards get +10/+6/+2. </p><p></p><p>Skills include Carouse, Pose, Knowledge:Adventure Spoilers, and Whine. Cheats...er, Feats include Ammo Written in Pencil, Cuisinart Attack, Hidden Die Roll, Juggle the Numbers, Search for Treasure, Shagging the DM and many more. Spells include at least three pun variants on the cantrip: Can't Rip (protects cloth), Can Trip (might trip an opponent) and Kant Trip (makes target think he's an 18th Century German philosopher) plus Detect Best Treasure, Nun Detection, Pass Without Study (gives answers to exam questions), Invisibility to the Blind, Invisibility to the Blond, Halt Dead (affects only the dead, not undead) and lots of others.</p><p> </p><p>Scattered throughout the book are one liners that help you determine whether or not you are a munchkin: <em>If you get combat bonuses from your languages...you might be a munchkin. If "Flying Feet of Instant Annihilation" seems like a reasonable feat for 2nd level...you might be a munchkin. If Vecna wants the Hand of You...you might be a munchkin.</em></p><p></p><p>Is $14.95 a high price for a game book of this size? You bet it is! (Good thing I paid only 75% of retail, and even $11.25 is a lot to pay for 48 pages.) I thought it was worth it for the humorous entertainment value, but that's just me. The book will last a lot longer than a two-hour movie that I spend $15.00 to see (with ticket, popcorn and soda.)</p><p></p><p>This review may be considered somewhat biased since Andrew Hackard, SJGames Managing Editor and co-author of this book, is a founding member of my current gaming group. However, we live in different cities, haven't seen each other for a couple of years now, and I'm not on the SJGames payroll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 659202, member: 3568"] [b]d20 Munchkin: A somewhat biased review[/b] Allow me: [B]d20 Munchkin PHB[/B] This $14.95 hardcover book is only 48 pages long, but if it were much longer it might be dangerous. Wit is best taken in small doses. Here, it's all good, including the Introduction, the About the Authors sidebar, even the boxes labeling each chapter's content as Open Gaming or not. Racial information is given for Humans, Dwarves, Elves, Gnomes, Halflings and Orcs, and card text is provided for anyone who wants to introduce Gnomes to their Munchkin card game. Bards, Clerics, Monks, Thieves, Warriors and Wizards are covered, with info given for adding Bards and Monks to the card game. Character advancement is, appropriately enough, extremely munchkin: all characters get a new Cheat...er, Feat...at EVERY odd-numbered level, and an ability score increase every third level. Wizards get bonus metamagic/item creation feats every fifth level. Warriors get bonus warrior-appropriate feats at 1st and 2nd level, and every even-numbered Warrior level after that (so a 20th level Human Warrior is going to have a total of 22 feats; then again I think a 20th level Human Warrior in D&D would have 19 feats, so maybe this isn't all that different...) The BAB table is also accelerated, with Warriors starting at +2, getting an extra attack every four levels instead of every five, and ending up with +21/+17/+13/+9/+5/+1 at 20th level. 20th level Wizards get +10/+6/+2. Skills include Carouse, Pose, Knowledge:Adventure Spoilers, and Whine. Cheats...er, Feats include Ammo Written in Pencil, Cuisinart Attack, Hidden Die Roll, Juggle the Numbers, Search for Treasure, Shagging the DM and many more. Spells include at least three pun variants on the cantrip: Can't Rip (protects cloth), Can Trip (might trip an opponent) and Kant Trip (makes target think he's an 18th Century German philosopher) plus Detect Best Treasure, Nun Detection, Pass Without Study (gives answers to exam questions), Invisibility to the Blind, Invisibility to the Blond, Halt Dead (affects only the dead, not undead) and lots of others. Scattered throughout the book are one liners that help you determine whether or not you are a munchkin: [I]If you get combat bonuses from your languages...you might be a munchkin. If "Flying Feet of Instant Annihilation" seems like a reasonable feat for 2nd level...you might be a munchkin. If Vecna wants the Hand of You...you might be a munchkin.[/I] Is $14.95 a high price for a game book of this size? You bet it is! (Good thing I paid only 75% of retail, and even $11.25 is a lot to pay for 48 pages.) I thought it was worth it for the humorous entertainment value, but that's just me. The book will last a lot longer than a two-hour movie that I spend $15.00 to see (with ticket, popcorn and soda.) This review may be considered somewhat biased since Andrew Hackard, SJGames Managing Editor and co-author of this book, is a founding member of my current gaming group. However, we live in different cities, haven't seen each other for a couple of years now, and I'm not on the SJGames payroll. :) [/QUOTE]
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