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Who doesn't like an alignment debate?
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<blockquote data-quote="delericho" data-source="post: 3459195" data-attributes="member: 22424"><p>My I suggest instead that you view it as the player changing the character's alignment by his actions, and you're just updating the sheet to catch up?</p><p></p><p></p><p></p><p>Suggesting it as a course of action and then rejecting it isn't grounds for an alignment change. Actually cutting the hands of would most likely be an NE action... but that would depend heavily on the actions of the goblin, which would determine whether it was reasonable punishment for his actions or not. (That said, the crimes would have to be pretty major to qualify - cutting both hands off is a fate worse than simple execution, as the goblin would almost certainly proceed to live a few days in monstrous pain before succumbing to infection, predators, or starvation.)</p><p></p><p></p><p></p><p>That strikes me as pretty solidly Neutral, possibly sliding into Neutral Evil.</p><p></p><p></p><p></p><p>Barbarians don't have to be Chaotic, they have to be non-Lawful. Clerics of Sehanine Moonbow can be NG, CG or CN (not LG). So, a shift to Neutral Good remains permissible for the character. That said, that's not really the issue here.</p><p></p><p>What you should be doing is sitting down with your players and laying out your view of the alignments. (If you want to seek input from your players, that's also fine. By "your view" I should probably more correctly put "the view that will be used in the campaign".) Discuss this in a manner that is divorced from the particulars of the character that is being used.</p><p></p><p>Once everyone is clear on alignment, it is then for the player to have his character stick to his alignment... or not. If he violates his alignment repeatedly and consistently, then enforce an alignment shift, and apply any consequences that come from that. He knew where the boundaries were, he chose to have his character act the way it did, and so the universe reacted.</p></blockquote><p></p>
[QUOTE="delericho, post: 3459195, member: 22424"] My I suggest instead that you view it as the player changing the character's alignment by his actions, and you're just updating the sheet to catch up? Suggesting it as a course of action and then rejecting it isn't grounds for an alignment change. Actually cutting the hands of would most likely be an NE action... but that would depend heavily on the actions of the goblin, which would determine whether it was reasonable punishment for his actions or not. (That said, the crimes would have to be pretty major to qualify - cutting both hands off is a fate worse than simple execution, as the goblin would almost certainly proceed to live a few days in monstrous pain before succumbing to infection, predators, or starvation.) That strikes me as pretty solidly Neutral, possibly sliding into Neutral Evil. Barbarians don't have to be Chaotic, they have to be non-Lawful. Clerics of Sehanine Moonbow can be NG, CG or CN (not LG). So, a shift to Neutral Good remains permissible for the character. That said, that's not really the issue here. What you should be doing is sitting down with your players and laying out your view of the alignments. (If you want to seek input from your players, that's also fine. By "your view" I should probably more correctly put "the view that will be used in the campaign".) Discuss this in a manner that is divorced from the particulars of the character that is being used. Once everyone is clear on alignment, it is then for the player to have his character stick to his alignment... or not. If he violates his alignment repeatedly and consistently, then enforce an alignment shift, and apply any consequences that come from that. He knew where the boundaries were, he chose to have his character act the way it did, and so the universe reacted. [/QUOTE]
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