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Who else dosn't like clerics?
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<blockquote data-quote="RFisher" data-source="post: 3326059" data-attributes="member: 3608"><p>I have mixed feelings on the cleric.</p><p></p><p>As a DM, I hate it when a player chooses to play a cleric simply because no one else is. I'd much rather the players choose the classes they want & try to figure out how to get by without a cleric. As DM, I'll even be willing to make NPC clerics & healing potions more available if it will break the mindset that every party absolutely <em>must</em> have a cleric.</p><p></p><p>Don't get me wrong. I think picking your class based on helping to round out the party is generally a positive thing. It's the "who's going to sacrifice this time & play the class that nobody wants (especially the guy who used to like playing clerics but is burnt out on them) but that we <em>have</em> to have" thing that annoys me.</p><p></p><p>Clerics often don't fit in the worlds I imagine. Whenever I submit to my addiction of starting homebrew systems that never get finished, I seldom include cleric-ish characters. I guess they just tend to not be a part of my personal idea of fantasy.</p><p></p><p>(I'm also quite sympathetic to the point of view that such a character is better modelled as some sort of warrior/spellcaster multiclass.)</p><p></p><p>On the other hand, I've come to love playing them. They are the original munchkin class! It's the paladins that are intruding on the cleric's turf, not vice versa! I love the cloistered cleric, but I want a PC that adventures, not one that's cloistered! (Of course, the "cloistered cleric" should be named simply "cleric" & the "cleric" should be named "crusader" or "templar".) My clerics are <em>not</em> simply medics. They strive to be leaders in every way.</p><p></p><p>Despite being munchkin, though, they are a challenge to play. With all his capabilities, the cleric is still only one character. He still only gets one turn per round. With all those options comes tough judgements. (Which is why fighter remains my favorite class.)</p></blockquote><p></p>
[QUOTE="RFisher, post: 3326059, member: 3608"] I have mixed feelings on the cleric. As a DM, I hate it when a player chooses to play a cleric simply because no one else is. I'd much rather the players choose the classes they want & try to figure out how to get by without a cleric. As DM, I'll even be willing to make NPC clerics & healing potions more available if it will break the mindset that every party absolutely [i]must[/i] have a cleric. Don't get me wrong. I think picking your class based on helping to round out the party is generally a positive thing. It's the "who's going to sacrifice this time & play the class that nobody wants (especially the guy who used to like playing clerics but is burnt out on them) but that we [i]have[/i] to have" thing that annoys me. Clerics often don't fit in the worlds I imagine. Whenever I submit to my addiction of starting homebrew systems that never get finished, I seldom include cleric-ish characters. I guess they just tend to not be a part of my personal idea of fantasy. (I'm also quite sympathetic to the point of view that such a character is better modelled as some sort of warrior/spellcaster multiclass.) On the other hand, I've come to love playing them. They are the original munchkin class! It's the paladins that are intruding on the cleric's turf, not vice versa! I love the cloistered cleric, but I want a PC that adventures, not one that's cloistered! (Of course, the "cloistered cleric" should be named simply "cleric" & the "cleric" should be named "crusader" or "templar".) My clerics are [i]not[/i] simply medics. They strive to be leaders in every way. Despite being munchkin, though, they are a challenge to play. With all his capabilities, the cleric is still only one character. He still only gets one turn per round. With all those options comes tough judgements. (Which is why fighter remains my favorite class.) [/QUOTE]
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