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Who else dosn't like clerics?
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<blockquote data-quote="GreatLemur" data-source="post: 3326254" data-attributes="member: 28553"><p>I share a lot of folks' misgivings about the Cleric. They're obviously overpowered, and personally I think helping the other PCs is enough fun that you don't need to be bribed to do it. I can't be alone in thinking it's as much fun to save somebody's ass as it is to hand it to them. There are people who will happily play so-called support classes without this kind of imbalance.</p><p></p><p>Also, the Cleric's martial focus always struck me as weird and inappropriate. There really needs to be a divine Wizard-equivalent out there, with low BAB, little to no armor, and more spells (and the Cloistered Cleric doesn't really pull that off, although it is a cool variant).</p><p></p><p>For that matter, can anyone give me a flavor justification for why Clerics aren't spontaneous casters? Because I literally can't think of one.</p><p></p><p>And then, of course, there's the whole weird bit of flavor-turned-mechanic that says that divine magic = healing and undead-wrangling. In my opinion, divinely-powered classes ought to be hugely customizable, to reflect the diversity of the gods behind them. Meanwhile, I don't really dig the idea that arcane magic--which can turn people into toads, for chrissakes--somehow just cannot close up people's wounds. There no logic, there, just archetype protection.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3326254, member: 28553"] I share a lot of folks' misgivings about the Cleric. They're obviously overpowered, and personally I think helping the other PCs is enough fun that you don't need to be bribed to do it. I can't be alone in thinking it's as much fun to save somebody's ass as it is to hand it to them. There are people who will happily play so-called support classes without this kind of imbalance. Also, the Cleric's martial focus always struck me as weird and inappropriate. There really needs to be a divine Wizard-equivalent out there, with low BAB, little to no armor, and more spells (and the Cloistered Cleric doesn't really pull that off, although it is a cool variant). For that matter, can anyone give me a flavor justification for why Clerics aren't spontaneous casters? Because I literally can't think of one. And then, of course, there's the whole weird bit of flavor-turned-mechanic that says that divine magic = healing and undead-wrangling. In my opinion, divinely-powered classes ought to be hugely customizable, to reflect the diversity of the gods behind them. Meanwhile, I don't really dig the idea that arcane magic--which can turn people into toads, for chrissakes--somehow just cannot close up people's wounds. There no logic, there, just archetype protection. [/QUOTE]
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