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Who else here plays Exalted?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 2526810" data-attributes="member: 7177"><p>Well, one character gets <em>rewarded</em> for doing something that would ordinarly be next to impossible - the task gets <em>easier</em> if the character describes the basic task - getting to the top of the cliff - in a suitably impressive way. The other one has to do a number of rather difficult dice rolls and spend a lot of time on something that it would be easier and more sensible to use spells or magic items to do the task instead.</p><p></p><p>On average, players tend to do whatever is most effective in any given situation. In D&D, that means that the characters will stick to the most sensible and tried and true methods that work, such as using spells or taking the long way up the cliff. In Exalted, the most effective way of doing things is to describe your actions with really impressive visuals so that the task gets easier and you can replenish your resources in doing so.</p><p></p><p>So, while Exalted characters might not be <em>inherently</em> cooler than D&D characters, they certainly tend to <em>act</em> cooler.</p><p></p><p></p><p></p><p>Actually, ordinary mortal PCs can stunt in Exalted, too (unless the GM explicitly prohibits it because he wants to run a very grim and gritty game) - while most of them can't use the bonus motes of Essence, they <em>can</em> get the bonus dice. And like for the Exalted, stunts explicitly allows them <em>to attempt the impossible</em>! The above task, while difficult for most mortals that aren't especially dextrous or athlectic, certainly isn't out of reach for them, especially if you factor in the stunt dice.</p><p></p><p>So the inherent power of the character is only one part of the story - the mechanics are at least as important. In Exalted, the game mechanics award you if you try over-the-top things. In D&D, they punish you for attempting them unless your character was already hyper-competent anyway.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2526810, member: 7177"] Well, one character gets [i]rewarded[/i] for doing something that would ordinarly be next to impossible - the task gets [i]easier[/i] if the character describes the basic task - getting to the top of the cliff - in a suitably impressive way. The other one has to do a number of rather difficult dice rolls and spend a lot of time on something that it would be easier and more sensible to use spells or magic items to do the task instead. On average, players tend to do whatever is most effective in any given situation. In D&D, that means that the characters will stick to the most sensible and tried and true methods that work, such as using spells or taking the long way up the cliff. In Exalted, the most effective way of doing things is to describe your actions with really impressive visuals so that the task gets easier and you can replenish your resources in doing so. So, while Exalted characters might not be [i]inherently[/i] cooler than D&D characters, they certainly tend to [i]act[/i] cooler. Actually, ordinary mortal PCs can stunt in Exalted, too (unless the GM explicitly prohibits it because he wants to run a very grim and gritty game) - while most of them can't use the bonus motes of Essence, they [i]can[/i] get the bonus dice. And like for the Exalted, stunts explicitly allows them [i]to attempt the impossible[/i]! The above task, while difficult for most mortals that aren't especially dextrous or athlectic, certainly isn't out of reach for them, especially if you factor in the stunt dice. So the inherent power of the character is only one part of the story - the mechanics are at least as important. In Exalted, the game mechanics award you if you try over-the-top things. In D&D, they punish you for attempting them unless your character was already hyper-competent anyway. [/QUOTE]
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