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Who else here plays Exalted?
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<blockquote data-quote="ThoughtBubble" data-source="post: 2528484" data-attributes="member: 9723"><p>My longest running (and overall best) game is an Exalted game. It's currently on hiatus due to work issues. </p><p></p><p>I actually started running the game after borrowing the main book from a co-worker. I had it under an arm on an evening gathering. While I was looking at it after dinner, a player spots it. "Dude! We're playing Exalted?" He then proceeds to explain the game to the rest of the group. Large hand gestures abound. My group then asks me when we can start.</p><p></p><p>How could I refuse that?</p><p></p><p>It's a fun game, but it's always a bit unpredictable, and I'm still occasionally amazed at the things my players manage to pull off.</p><p></p><p>I think I fell in love with the game when one player's choices led to a moonlit chase scene across rooftops while throwing knives. Their failure in that battle led to the death of their mentor. Oh yeah, one player created a cloak of unnatural night to mask his movements, and the lead NPC was on fire from tapping into so much elemental power.</p><p></p><p>Croth, you willing to accept the premise that some rules support certain play expierences better than others? If you're not, than any arguements about the games one way or another are pretty pointless. And... Err... uh... I need a witty jibe here.... Ah! I'll leave you to your excersizes in self-disulsional satisfaction in your games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>To answer your last question though. The game doesn't make the exceptional commonplace. What it does is present a system of mechanics that helps support trying exceptional things. Most of the time play happens in a way that the rules support. If I'm 20% better off while doing missions for the king, I'll probably do them. Likewise, if by giving a description of my action, I gain a bonus, I'm likely to describe my actions. </p><p></p><p>The difference, though one of illustration, is between these two action declarations. </p><p>1. "I'm gonna shoot him. Three times. Holy arrows."</p><p>2. "Ok, so he came in from above, and as I'm parrying it to the side, I'm going to swing around him. I'll keep the one sword high to keep him open and slash low."</p><p></p><p>That's the same guy.</p><p></p><p>It's not that you can't describe your actions in D&D, it's just that there's no reward to. Thus, I'm the only person at the table who does so. In Exalted, everyone does, because there's a tangable reward for it.</p><p></p><p>Also, the guy who I used in my previous examples says "I might try stuff like that in D&D, but even with a sword it's not like I parry. I was hit, or I wasn't."</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 2528484, member: 9723"] My longest running (and overall best) game is an Exalted game. It's currently on hiatus due to work issues. I actually started running the game after borrowing the main book from a co-worker. I had it under an arm on an evening gathering. While I was looking at it after dinner, a player spots it. "Dude! We're playing Exalted?" He then proceeds to explain the game to the rest of the group. Large hand gestures abound. My group then asks me when we can start. How could I refuse that? It's a fun game, but it's always a bit unpredictable, and I'm still occasionally amazed at the things my players manage to pull off. I think I fell in love with the game when one player's choices led to a moonlit chase scene across rooftops while throwing knives. Their failure in that battle led to the death of their mentor. Oh yeah, one player created a cloak of unnatural night to mask his movements, and the lead NPC was on fire from tapping into so much elemental power. Croth, you willing to accept the premise that some rules support certain play expierences better than others? If you're not, than any arguements about the games one way or another are pretty pointless. And... Err... uh... I need a witty jibe here.... Ah! I'll leave you to your excersizes in self-disulsional satisfaction in your games. :D To answer your last question though. The game doesn't make the exceptional commonplace. What it does is present a system of mechanics that helps support trying exceptional things. Most of the time play happens in a way that the rules support. If I'm 20% better off while doing missions for the king, I'll probably do them. Likewise, if by giving a description of my action, I gain a bonus, I'm likely to describe my actions. The difference, though one of illustration, is between these two action declarations. 1. "I'm gonna shoot him. Three times. Holy arrows." 2. "Ok, so he came in from above, and as I'm parrying it to the side, I'm going to swing around him. I'll keep the one sword high to keep him open and slash low." That's the same guy. It's not that you can't describe your actions in D&D, it's just that there's no reward to. Thus, I'm the only person at the table who does so. In Exalted, everyone does, because there's a tangable reward for it. Also, the guy who I used in my previous examples says "I might try stuff like that in D&D, but even with a sword it's not like I parry. I was hit, or I wasn't." [/QUOTE]
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