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Who else here plays Exalted?
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<blockquote data-quote="beepeearr" data-source="post: 2528670" data-attributes="member: 20548"><p>The chance of failure is what makes reckless actions so fun. If the chance of success outweighs the chance of failure then it's hardly reckless then is it?</p><p></p><p></p><p></p><p>No, theres still the chance for failure, but I guarantee the reward of success will seem sweeter to the fighter, who problably had serious doubts he would succeed, where as the rogue will problably look upon the success as expected. </p><p></p><p></p><p></p><p>As a DM, that's why a reward karma so that the player has that option if he wants to use it. I award karma after the action that deserved the karma not before or during. As a Player sometimes failure is just the price you have to pay. I find that for some reason I tend to roll better when it's all on the line, as opposed to when I play it safe. So that may color my opinions, plus it's more fun to be reckless, If you are going to fail, might as well fail spectacularly</p><p></p><p></p><p></p><p>Depends really, as long as it is something your character could realistically accomplish (in a cinematic sense of reality anyways) and that the outcome of which really would make a difference if you were successful, then no. But if you mean trying to perform epic stunts at 1st level then the answer would be yeah that would be silly. I'm not knocking other systems I've played my fair share of other sytems, some I like, others not so much. </p><p></p><p> </p><p></p><p>Are you asking if knowing the potential booty available to be pirated would help a pirate game, My instincts would be yes if the players were responsible for determing which ships to go after Ie if the were the captain and such. If they were just crew, I don't think it would matter much though.</p><p></p><p>My turn now. </p><p> </p><p>Does it ever reach the point where your chances of failure are slim enough that performing daring stunts becomes less daring and more common.</p></blockquote><p></p>
[QUOTE="beepeearr, post: 2528670, member: 20548"] The chance of failure is what makes reckless actions so fun. If the chance of success outweighs the chance of failure then it's hardly reckless then is it? No, theres still the chance for failure, but I guarantee the reward of success will seem sweeter to the fighter, who problably had serious doubts he would succeed, where as the rogue will problably look upon the success as expected. As a DM, that's why a reward karma so that the player has that option if he wants to use it. I award karma after the action that deserved the karma not before or during. As a Player sometimes failure is just the price you have to pay. I find that for some reason I tend to roll better when it's all on the line, as opposed to when I play it safe. So that may color my opinions, plus it's more fun to be reckless, If you are going to fail, might as well fail spectacularly Depends really, as long as it is something your character could realistically accomplish (in a cinematic sense of reality anyways) and that the outcome of which really would make a difference if you were successful, then no. But if you mean trying to perform epic stunts at 1st level then the answer would be yeah that would be silly. I'm not knocking other systems I've played my fair share of other sytems, some I like, others not so much. Are you asking if knowing the potential booty available to be pirated would help a pirate game, My instincts would be yes if the players were responsible for determing which ships to go after Ie if the were the captain and such. If they were just crew, I don't think it would matter much though. My turn now. Does it ever reach the point where your chances of failure are slim enough that performing daring stunts becomes less daring and more common. [/QUOTE]
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