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Who else here plays Exalted?
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<blockquote data-quote="evildmguy" data-source="post: 2529033" data-attributes="member: 6092"><p>Wow. I leave the boards for a half day and this discussion really gets going! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I think that the above statement is good but not inclusive enough. Stunts are possible on ANY die roll. From any combat situation, to any social, to mental ones. If a player takes the time to come up with a ritual for a spell and describes what he does, it is worth extra dice. If they role play the social situation and describe a few things, it is worth some more dice. That means that, in general, the system as a whole encourages more description and, well, story telling. </p><p></p><p>And for me, that's what made Exalted a great system. The game mechanics helped me tell a story. If I want a bad guy to get away for the story, I can make it happen without forcing anything. The rules help me tell my story. (Again, there is trust from the players that what I am doing will make sense and that the BBEG won't always get away.) Further, the mechanics also give a LOT more control to the players, which I think is a good thing. Rather than it coming down to a single roll to decide the fate of a character, the player has a lot of choices to help their character succeed. It doesn't always work, and sometimes not as they expected, but it does give them more control over their character and the character's actions. I think that's a good thing. </p><p></p><p>It isn't better or worse than d20. It merely has a different style and one that I like. </p><p></p><p>Have a good one! Take care! </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 2529033, member: 6092"] Wow. I leave the boards for a half day and this discussion really gets going! :) I think that the above statement is good but not inclusive enough. Stunts are possible on ANY die roll. From any combat situation, to any social, to mental ones. If a player takes the time to come up with a ritual for a spell and describes what he does, it is worth extra dice. If they role play the social situation and describe a few things, it is worth some more dice. That means that, in general, the system as a whole encourages more description and, well, story telling. And for me, that's what made Exalted a great system. The game mechanics helped me tell a story. If I want a bad guy to get away for the story, I can make it happen without forcing anything. The rules help me tell my story. (Again, there is trust from the players that what I am doing will make sense and that the BBEG won't always get away.) Further, the mechanics also give a LOT more control to the players, which I think is a good thing. Rather than it coming down to a single roll to decide the fate of a character, the player has a lot of choices to help their character succeed. It doesn't always work, and sometimes not as they expected, but it does give them more control over their character and the character's actions. I think that's a good thing. It isn't better or worse than d20. It merely has a different style and one that I like. Have a good one! Take care! edg [/QUOTE]
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