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Who else is a maniac who cannot but tweak all gaming stuff?
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<blockquote data-quote="Turanil" data-source="post: 2001548" data-attributes="member: 9646"><p>A friend of mine today pointed out to me, that I cannot use any gaming material without twisting and tweaking it in some way. Well, over time I have grown used to keep the game mechanics as they are (no houserules). However, I do add classes and feats form other sources, adapt modules from different games, combines settings, etc. Let me tell you about my 4 campaign settings:</p><p></p><p><strong>Science-Fiction:</strong> I will use OGL Cybernet + d20 Modern d20 Future for a campaign based on the GURPS Transhuman Space setting. As it wasn't enough tweaked, I added several races (essentially genetically altered humans), plus another GURPS setting Alpha Centauri. All in all this is the least modified of my d20 games... until I have finished my writing of a d20 sci-fi lite game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p><strong>Call of Cthulhu d20:</strong> I will use d20 CoC, Grim Tales, and Dreamland + Mesopotamia Ancient Kingdom totally adapted to Earth (Iraq) in 1935, for a campaign that could be summarized as "Indiana Jones meets Cthulhu". Of course, I am preparing a document in which creating characters is slightly modified from Grim Tales, and gets new talents and feats.</p><p></p><p><strong>Warhammer:</strong> I got the World of Warhammer atlas. I will use Grim Tales for rules, but also adds some non-spellcasting classes from D&D 3.5 and AU, and tweak the races. Then, I add stuff from Medieval Player's Manual so there is no pantheon of deities, but a monotheistic religion of Law against the gods of Chaos. I have also an history magazine detailing many cities of Europe during the middle age that I will use in this game.</p><p></p><p><strong>Dragonlance:</strong> It's basic D&D 3.5. However, I decided to add many character classes from Arcana Unearthed (converted to 3.5) and Unearthed Arcana, plus replace a race by another. In addition, I introduce the 3.5 psionics, just telling it is some sort of innate magical abilities (rather than "psionics") of elves and Irda. Then, I will mix sevral aspect of various periods of Krynn, running the classic War of the Lance adventures in the Age of Mortals with serious tweakings. </p><p></p><p>It appears that I am absolutely unable to use gaming material as it was intended to be used in the first place. I cannot but adapt, tweak, modify, and mess everything. I guess I am suffering from some rare sort of neurosis? <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Anyway, what about you?</p></blockquote><p></p>
[QUOTE="Turanil, post: 2001548, member: 9646"] A friend of mine today pointed out to me, that I cannot use any gaming material without twisting and tweaking it in some way. Well, over time I have grown used to keep the game mechanics as they are (no houserules). However, I do add classes and feats form other sources, adapt modules from different games, combines settings, etc. Let me tell you about my 4 campaign settings: [B]Science-Fiction:[/B] I will use OGL Cybernet + d20 Modern d20 Future for a campaign based on the GURPS Transhuman Space setting. As it wasn't enough tweaked, I added several races (essentially genetically altered humans), plus another GURPS setting Alpha Centauri. All in all this is the least modified of my d20 games... until I have finished my writing of a d20 sci-fi lite game. :o [B]Call of Cthulhu d20:[/B] I will use d20 CoC, Grim Tales, and Dreamland + Mesopotamia Ancient Kingdom totally adapted to Earth (Iraq) in 1935, for a campaign that could be summarized as "Indiana Jones meets Cthulhu". Of course, I am preparing a document in which creating characters is slightly modified from Grim Tales, and gets new talents and feats. [B]Warhammer:[/B] I got the World of Warhammer atlas. I will use Grim Tales for rules, but also adds some non-spellcasting classes from D&D 3.5 and AU, and tweak the races. Then, I add stuff from Medieval Player's Manual so there is no pantheon of deities, but a monotheistic religion of Law against the gods of Chaos. I have also an history magazine detailing many cities of Europe during the middle age that I will use in this game. [B]Dragonlance:[/B] It's basic D&D 3.5. However, I decided to add many character classes from Arcana Unearthed (converted to 3.5) and Unearthed Arcana, plus replace a race by another. In addition, I introduce the 3.5 psionics, just telling it is some sort of innate magical abilities (rather than "psionics") of elves and Irda. Then, I will mix sevral aspect of various periods of Krynn, running the classic War of the Lance adventures in the Age of Mortals with serious tweakings. It appears that I am absolutely unable to use gaming material as it was intended to be used in the first place. I cannot but adapt, tweak, modify, and mess everything. I guess I am suffering from some rare sort of neurosis? :heh: :D Anyway, what about you? [/QUOTE]
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