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Who else is a maniac who cannot but tweak all gaming stuff?
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<blockquote data-quote="Eremite" data-source="post: 2001945" data-attributes="member: 24296"><p>Well, the reason someone might mistake your meaning is that a cannon is adevice for slinging lead and canon is the word that you're trying to use.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I tend to tinker substantially. I like adding material from as many sources as possible and for the players to have access to the same material for their PCs.</p><p></p><p>I also believe in an underlying design logic so that means I have made several significant changes across the body of rules to various spells (darkness = darkness not darkness = shadow is a minor but necessary change), domains (I like the spells to actually reflect the domain's name as well as the powers), monsters (note to the designers of MMII: you do know that there are rules and precedents to monster design in 3.x... and you ignored them), stat blocks (too many errors for my tastes), prestige classes (I like balance and flavour) and even a couple of the base/core classes.</p></blockquote><p></p>
[QUOTE="Eremite, post: 2001945, member: 24296"] Well, the reason someone might mistake your meaning is that a cannon is adevice for slinging lead and canon is the word that you're trying to use.... ;) I tend to tinker substantially. I like adding material from as many sources as possible and for the players to have access to the same material for their PCs. I also believe in an underlying design logic so that means I have made several significant changes across the body of rules to various spells (darkness = darkness not darkness = shadow is a minor but necessary change), domains (I like the spells to actually reflect the domain's name as well as the powers), monsters (note to the designers of MMII: you do know that there are rules and precedents to monster design in 3.x... and you ignored them), stat blocks (too many errors for my tastes), prestige classes (I like balance and flavour) and even a couple of the base/core classes. [/QUOTE]
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