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Who else is a maniac who cannot but tweak all gaming stuff?
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<blockquote data-quote="Y.O.Morales" data-source="post: 2002702" data-attributes="member: 4783"><p>I voted for 'Cannot live if not altering anything in some way.'</p><p></p><p>I tweak or rewrite almost anything. I'll be starting a campaign in a month or so and so far I've elaborated a Classless system from UA's generic classes concept. Also replaced the standard races for entirely new ones, except for the humans of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Added several UA variants, including Spell Points and Sanity variant (but tweaked with Ravenloft's Fear, Horror, and Madness). Also double-checked what monsters, spells (bye bye to <em>Find the Path</em>), and feats are available in the campaign. Heck, we'll even use a Hex grid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>So, yeah, I like the game changed after so much playing. Particularly when most players are almost completing a 35th level campaign (started from 1st level) <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Y.O.Morales, post: 2002702, member: 4783"] I voted for 'Cannot live if not altering anything in some way.' I tweak or rewrite almost anything. I'll be starting a campaign in a month or so and so far I've elaborated a Classless system from UA's generic classes concept. Also replaced the standard races for entirely new ones, except for the humans of course. ;) Added several UA variants, including Spell Points and Sanity variant (but tweaked with Ravenloft's Fear, Horror, and Madness). Also double-checked what monsters, spells (bye bye to [I]Find the Path[/I]), and feats are available in the campaign. Heck, we'll even use a Hex grid. :D So, yeah, I like the game changed after so much playing. Particularly when most players are almost completing a 35th level campaign (started from 1st level) :heh: [/QUOTE]
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