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Who else is still playing their original campaign?
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<blockquote data-quote="Lanefan" data-source="post: 6999707" data-attributes="member: 29398"><p>Cool.</p><p></p><p>We try to sail weekly, doesn't always happen, but each individual group is usually good for about 40-45 sessions a year. </p><p>We almost never have one-session adventures but occasionally one might get done in 3 or so. The longest adventure I've ever run was also 15 months (real time) - an adventure that was written for me by a player in one party in that campaign for use by the other - not counting things that were only run very sporadically when there was nothing else to do and-or only the right combination of people showed up.</p><p>Yeah, we all have loads of characters...more than we can ever hope to play unless the DM is willing to run a game every evening: unlikely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I don't let the xp pile up quite as long as you...usually every 3 or 4 sessions I'll give 'em out; more often if someone is close to bumping and less often if it takes more sessions than that to get through a game-world day. (our rule is you don't get the xp until you've "slept on it" - in modern terms a long rest - so any xp earned today you in theory get tomorrow when you wake up)</p><p></p><p>Right now, for example, the adventure I'm running has been going since last June yet it's only been 14 game-world days since they left town - 7 days travel and 7 days adventuring.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6999707, member: 29398"] Cool. We try to sail weekly, doesn't always happen, but each individual group is usually good for about 40-45 sessions a year. We almost never have one-session adventures but occasionally one might get done in 3 or so. The longest adventure I've ever run was also 15 months (real time) - an adventure that was written for me by a player in one party in that campaign for use by the other - not counting things that were only run very sporadically when there was nothing else to do and-or only the right combination of people showed up. Yeah, we all have loads of characters...more than we can ever hope to play unless the DM is willing to run a game every evening: unlikely. :) But I don't let the xp pile up quite as long as you...usually every 3 or 4 sessions I'll give 'em out; more often if someone is close to bumping and less often if it takes more sessions than that to get through a game-world day. (our rule is you don't get the xp until you've "slept on it" - in modern terms a long rest - so any xp earned today you in theory get tomorrow when you wake up) Right now, for example, the adventure I'm running has been going since last June yet it's only been 14 game-world days since they left town - 7 days travel and 7 days adventuring. Lanefan [/QUOTE]
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