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<blockquote data-quote="mhacdebhandia" data-source="post: 3349362" data-attributes="member: 18832"><p>It's quite possible.</p><p></p><p>The thing is, I'm absolutely certain there are <em>Castles & Crusades</em> campaigns which would satisfy my desire to have mechanical implementation of the things my character is supposed to be able to do.</p><p></p><p>The problem for me, which is entirely personal of course, is that I don't like games where I have to write those mechanical implementations myself, or persuade the GM to do so . . .</p><p></p><p>. . . and if they're not there <strong>at all</strong>, then the traits of the characters don't exist as far as I'm concerned. If I'm supposed to be able to track because of my background, but there are no rules for tracking because the GM can't be bothered coming up with them, or if the rules the GM comes up with don't really operate by any logic other than "Sure, this time I think it's okay that you can follow the guy, why not?", then I'm wasting my time even coming up with the background.</p><p></p><p>I could still play that game - I have - but I wouldn't bother to declare that my character could <strong>do</strong> anything to distinguish himself. His background wouldn't affect his abilities, all it would do is determine personality.</p><p></p><p>Sometimes - most of the time - I find that unsatisfying.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3349362, member: 18832"] It's quite possible. The thing is, I'm absolutely certain there are [i]Castles & Crusades[/i] campaigns which would satisfy my desire to have mechanical implementation of the things my character is supposed to be able to do. The problem for me, which is entirely personal of course, is that I don't like games where I have to write those mechanical implementations myself, or persuade the GM to do so . . . . . . and if they're not there [b]at all[/b], then the traits of the characters don't exist as far as I'm concerned. If I'm supposed to be able to track because of my background, but there are no rules for tracking because the GM can't be bothered coming up with them, or if the rules the GM comes up with don't really operate by any logic other than "Sure, this time I think it's okay that you can follow the guy, why not?", then I'm wasting my time even coming up with the background. I could still play that game - I have - but I wouldn't bother to declare that my character could [b]do[/b] anything to distinguish himself. His background wouldn't affect his abilities, all it would do is determine personality. Sometimes - most of the time - I find that unsatisfying. [/QUOTE]
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