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who else loves the C&C...?
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<blockquote data-quote="Michael_R_Proteau" data-source="post: 3350339" data-attributes="member: 48658"><p>Well you could use the optional skill bundles developed by Gary Gygax for C&C in the Castle Yggsburgh book. </p><p></p><p>It also provides rules for multi-classing that some people were mentioning as missing. </p><p></p><p>As to the CKG/DMG, both Stephen and Davis have stated that C&C is intended to run on only the 2 corebooks (PHB & M&T). The CKG will be a book of options that CKs can use or not as they see fit. </p><p></p><p>I ran C&C for 6 months on just the collector's boxed set before the PHB was released. I run 3.x far more often now, but I enjoyed C&C and would run it again (and am in process of prepping a new C&C game so hopefully it won't be too long). </p><p></p><p>I enjoy both 3.5 and C&C for different reasons and use whichever toolset works better for whatever I am trying o accomplish. However haven written for publication in both, it is a whole lot easier to write for C&C and I can pack a whole lot more actual game ideas per page than I could with 3.x. I went back to working on a 3.5 manuscript today after doing a handful of stuff to help Casey/Bowbe out with his Haunted Highlands stuff and one of the Yggsburgh town expansions for Gary, and I forgot how tedious working through some of the statblocks were. To keep the flow of the writing going I wound up just skiping the statblocks after doing 1500 words or so of them, and will come back to them tomorrow after I finish the rest of the text. </p><p></p><p>Don't get me wrong, I like 3.x a lot, but sometimes I think the idea gets lost in the execution of all the highly detailed rules, and I prefer the focus be squarely on the ideas and concepts of a fantasy game, not on the rules and details of a game system. 3.5 can accomplish this, but it is a little more difficult than with a system like C&C where the ideas and fantasy concepts are front and center. 3.5 can do this very well at lower levels, but it gets trickier the higher the PCs advance and the more stuff there is to deal with on a regular basis. </p><p></p><p>-M</p></blockquote><p></p>
[QUOTE="Michael_R_Proteau, post: 3350339, member: 48658"] Well you could use the optional skill bundles developed by Gary Gygax for C&C in the Castle Yggsburgh book. It also provides rules for multi-classing that some people were mentioning as missing. As to the CKG/DMG, both Stephen and Davis have stated that C&C is intended to run on only the 2 corebooks (PHB & M&T). The CKG will be a book of options that CKs can use or not as they see fit. I ran C&C for 6 months on just the collector's boxed set before the PHB was released. I run 3.x far more often now, but I enjoyed C&C and would run it again (and am in process of prepping a new C&C game so hopefully it won't be too long). I enjoy both 3.5 and C&C for different reasons and use whichever toolset works better for whatever I am trying o accomplish. However haven written for publication in both, it is a whole lot easier to write for C&C and I can pack a whole lot more actual game ideas per page than I could with 3.x. I went back to working on a 3.5 manuscript today after doing a handful of stuff to help Casey/Bowbe out with his Haunted Highlands stuff and one of the Yggsburgh town expansions for Gary, and I forgot how tedious working through some of the statblocks were. To keep the flow of the writing going I wound up just skiping the statblocks after doing 1500 words or so of them, and will come back to them tomorrow after I finish the rest of the text. Don't get me wrong, I like 3.x a lot, but sometimes I think the idea gets lost in the execution of all the highly detailed rules, and I prefer the focus be squarely on the ideas and concepts of a fantasy game, not on the rules and details of a game system. 3.5 can accomplish this, but it is a little more difficult than with a system like C&C where the ideas and fantasy concepts are front and center. 3.5 can do this very well at lower levels, but it gets trickier the higher the PCs advance and the more stuff there is to deal with on a regular basis. -M [/QUOTE]
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